utils.lua
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-- TE4 - T-Engine 4
-- Copyright (C) 2009, 2010 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
local lpeg = require "lpeg"
function lpeg.anywhere (p)
return lpeg.P{ p + 1 * lpeg.V(1) }
end
function table.clone(tbl, deep)
local n = {}
for k, e in pairs(tbl) do
-- Deep copy subtables, but not objects!
if deep and type(e) == "table" and not e.__CLASSNAME then
n[k] = table.clone(e, true)
else
n[k] = e
end
end
return n
end
function table.merge(dst, src, deep)
for k, e in pairs(src) do
if deep and dst[k] and type(e) == "table" and type(dst[k]) == "table" and not e.__CLASSNAME then
table.merge(dst[k], e, true)
elseif deep and not dst[k] and type(e) == "table" and not e.__CLASSNAME then
dst[k] = table.clone(e, true)
else
dst[k] = e
end
end
end
function table.mergeAdd(dst, src, deep)
for k, e in pairs(src) do
if deep and dst[k] and type(e) == "table" and type(dst[k]) == "table" and not e.__CLASSNAME then
table.mergeAdd(dst[k], e, true)
elseif deep and not dst[k] and type(e) == "table" and not e.__CLASSNAME then
dst[k] = table.clone(e, true)
elseif dst[k] and type(e) == "number" then
dst[k] = dst[k] + e
else
dst[k] = e
end
end
end
--- Merges additively the named fields and append the array part
-- Yes this is weird and you'll probably not need it, but the engine does :)
function table.mergeAddAppendArray(dst, src, deep)
-- Append the array part
for i = 1, #src do
local b = src[i]
if deep and type(b) == "table" and not b.__CLASSNAME then b = table.clone(b, true)
elseif deep and type(b) == "table" and b.__CLASSNAME then b = b:clone()
end
table.insert(dst, b)
end
-- Copy the table part
for k, e in pairs(src) do
if type(k) ~= "number" then
if deep and dst[k] and type(e) == "table" and type(dst[k]) == "table" and not e.__CLASSNAME then
-- WARNING we do not recurse on ourself but instead of the simple mergeAdd, we do not want to do the array stuff for subtables
-- yes I warned you this is weird
table.mergeAdd(dst[k], e, true)
elseif deep and not dst[k] and type(e) == "table" and not e.__CLASSNAME then
dst[k] = table.clone(e, true)
elseif dst[k] and type(e) == "number" then
dst[k] = dst[k] + e
else
dst[k] = e
end
end
end
end
function table.append(dst, src)
for i = 1, #src do dst[#dst+1] = src[i] end
end
function table.reverse(t)
local tt = {}
for i, e in ipairs(t) do tt[e] = i end
return tt
end
function table.listify(t)
local tt = {}
for k, e in pairs(t) do tt[#tt+1] = {k, e} end
return tt
end
function table.keys(t)
local tt = {}
for k, e in pairs(t) do tt[#tt+1] = k end
return tt
end
function table.update(dst, src, deep)
for k, e in pairs(src) do
if deep and dst[k] and type(e) == "table" and type(dst[k]) == "table" and not e.__CLASSNAME then
table.update(dst[k], e, true)
elseif deep and not dst[k] and type(e) == "table" and not e.__CLASSNAME then
dst[k] = table.clone(e, true)
elseif not dst[k] and type(dst[k]) ~= "boolean" then
dst[k] = e
end
end
end
function string.ordinal(number)
local suffix = "th"
number = tonumber(number)
local base = number % 10
if base == 1 then
suffix = "st"
elseif base == 2 then
suffix = "nd"
elseif base == 3 then
suffix = "rd"
end
return number..suffix
end
function string.capitalize(str)
if #str > 1 then
return string.upper(str:sub(1, 1))..str:sub(2)
elseif #str == 1 then
return str:upper()
else
return str
end
end
function string.bookCapitalize(str)
local words = str:split(' ')
for i = 1, #words do
local word = words[i]
-- Don't capitalize certain words unless they are at the begining
-- of the string.
if i == 1 or (word ~= "of" and word ~= "the" and word ~= "and" and word ~= "a" and word ~= "an")
then
words[i] = word:gsub("^(.)",
function(x)
return x:upper()
end)
end
end
return table.concat(words, " ")
end
function string.lpegSub(s, patt, repl)
patt = lpeg.P(patt)
patt = lpeg.Cs((patt / repl + 1)^0)
return lpeg.match(patt, s)
end
-- Those matching patterns are used both by splitLine and drawColorString*
local Puid = "UID:" * lpeg.R"09"^1 * ":" * lpeg.R"09"
local Puid_cap = "UID:" * lpeg.C(lpeg.R"09"^1) * ":" * lpeg.C(lpeg.R"09")
local Pcolorname = (lpeg.R"AZ" + "_")^3
local Pcode = (lpeg.R"af" + lpeg.R"09" + lpeg.R"AF")
local Pcolorcode = Pcode * Pcode
local Pfontstyle = "{" * (lpeg.P"bold" + lpeg.P"italic" + lpeg.P"underline" + lpeg.P"normal") * "}"
local Pfontstyle_cap = "{" * lpeg.C(lpeg.P"bold" + lpeg.P"italic" + lpeg.P"underline" + lpeg.P"normal") * "}"
local Pcolorcodefull = Pcolorcode * Pcolorcode * Pcolorcode
function string.removeColorCodes(str)
return str:lpegSub("#" * (Puid + Pcolorcodefull + Pcolorname + Pfontstyle) * "#", "")
end
function string.splitLine(str, max_width, font)
local space_w = font:size(" ")
local lines = {}
local cur_line, cur_size = "", 0
local v
local ls = str:split(lpeg.S"\n ")
for i = 1, #ls do
local v = ls[i]
local shortv = v:lpegSub("#" * (Puid + Pcolorcodefull + Pcolorname + Pfontstyle) * "#", "")
local w, h = font:size(shortv)
if cur_size + space_w + w < max_width then
cur_line = cur_line..(cur_size==0 and "" or " ")..v
cur_size = cur_size + (cur_size==0 and 0 or space_w) + w
else
lines[#lines+1] = cur_line
cur_line = v
cur_size = w
end
end
if cur_size > 0 then lines[#lines+1] = cur_line end
return lines
end
function string.splitLines(str, max_width, font)
local lines = {}
local ls = str:split(lpeg.S"\n")
local v
for i = 1, #ls do
v = ls[i]
local ls = v:splitLine(max_width, font)
if #ls > 0 then
for i, l in ipairs(ls) do
lines[#lines+1] = l
end
else
lines[#lines+1] = ""
end
end
return lines
end
-- Split a string by the given character(s)
function string.split(str, char, keep_separator)
char = lpeg.P(char)
if keep_separator then char = lpeg.C(char) end
local elem = lpeg.C((1 - char)^0)
local p = lpeg.Ct(elem * (char * elem)^0)
return lpeg.match(p, str)
end
local hex_to_dec = {
["0"] = 0,
["1"] = 1,
["2"] = 2,
["3"] = 3,
["4"] = 4,
["5"] = 5,
["6"] = 6,
["7"] = 7,
["8"] = 8,
["9"] = 9,
["a"] = 10,
["b"] = 11,
["c"] = 12,
["d"] = 13,
["e"] = 14,
["f"] = 15,
}
local hexcache = {}
function string.parseHex(str)
if hexcache[str] then return hexcache[str] end
local res = 0
local power = 1
str = str:lower()
for i = 1, #str do
res = res + power * (hex_to_dec[str:sub(#str-i+1,#str-i+1)] or 0)
power = power * 16
end
hexcache[str] = res
return res
end
local tmps = core.display.newSurface(1, 1)
getmetatable(tmps).__index.drawColorString = function(s, font, str, x, y, r, g, b, alpha_from_texture, limit_w)
local list = str:split("#" * (Puid + Pcolorcodefull + Pcolorname + Pfontstyle) * "#", true)
r = r or 255
g = g or 255
b = b or 255
limit_w = limit_w or 99999999
local oldr, oldg, oldb = r, g, b
local max_h = 0
local sw = 0
local bx, by = x, y
for i, v in ipairs(list) do
local nr, ng, nb = lpeg.match("#" * lpeg.C(Pcolorcode) * lpeg.C(Pcolorcode) * lpeg.C(Pcolorcode) * "#", v)
local col = lpeg.match("#" * lpeg.C(Pcolorname) * "#", v)
local uid, mo = lpeg.match("#" * Puid_cap * "#", v)
local fontstyle = lpeg.match("#" * Pfontstyle_cap * "#", v)
if nr and ng and nb then
oldr, oldg, oldb = r, g, b
r, g, b = nr:parseHex(), ng:parseHex(), nb:parseHex()
elseif col then
if col == "LAST" then
r, g, b = oldr, oldg, oldb
else
oldr, oldg, oldb = r, g, b
r, g, b = colors[col].r, colors[col].g, colors[col].b
end
elseif uid and mo and game.level then
uid = tonumber(uid)
mo = tonumber(mo)
local e = __uids[uid]
if e then
local surf = e:getEntityFinalSurface(game.level.map.tiles, font:lineSkip(), font:lineSkip())
if surf then
local w, h = surf:getSize()
if sw + w > limit_w then break end
s:merge(surf, x, y)
if h > max_h then max_h = h end
x = x + (w or 0)
sw = sw + (w or 0)
end
end
elseif fontstyle then
font:setStyle(fontstyle)
else
local w, h = font:size(v)
local stop = false
while sw + w > limit_w do
v = v:sub(1, #v - 1)
if #v == 0 then break end
w, h = font:size(v)
stop = true
end
if h > max_h then max_h = h end
s:drawStringBlended(font, v, x, y, r, g, b, alpha_from_texture)
x = x + w
sw = sw + w
if stop then break end
end
end
return r, g, b, sw, max_h, bx, by
end
getmetatable(tmps).__index.drawColorStringCentered = function(s, font, str, dx, dy, dw, dh, r, g, b, alpha_from_texture, limit_w)
local w, h = font:size(str)
local x, y = dx + (dw - w) / 2, dy + (dh - h) / 2
s:drawColorString(font, str, x, y, r, g, b, alpha_from_texture, limit_w)
end
getmetatable(tmps).__index.drawColorStringBlended = function(s, font, str, x, y, r, g, b, alpha_from_texture, limit_w)
local list = str:split("#" * (Puid + Pcolorcodefull + Pcolorname + Pfontstyle) * "#", true)
r = r or 255
g = g or 255
b = b or 255
limit_w = limit_w or 99999999
local oldr, oldg, oldb = r, g, b
local max_h = 0
local sw = 0
local bx, by = x, y
for i, v in ipairs(list) do
local nr, ng, nb = lpeg.match("#" * lpeg.C(Pcolorcode) * lpeg.C(Pcolorcode) * lpeg.C(Pcolorcode) * "#", v)
local col = lpeg.match("#" * lpeg.C(Pcolorname) * "#", v)
local uid, mo = lpeg.match("#" * Puid_cap * "#", v)
local fontstyle = lpeg.match("#" * Pfontstyle_cap * "#", v)
if nr and ng and nb then
oldr, oldg, oldb = r, g, b
r, g, b = nr:parseHex(), ng:parseHex(), nb:parseHex()
elseif col then
if col == "LAST" then
r, g, b = oldr, oldg, oldb
else
oldr, oldg, oldb = r, g, b
r, g, b = colors[col].r, colors[col].g, colors[col].b
end
elseif uid and mo and game.level then
uid = tonumber(uid)
mo = tonumber(mo)
local e = __uids[uid]
if e then
local surf = e:getEntityFinalSurface(game.level.map.tiles, font:lineSkip(), font:lineSkip())
if surf then
local w, h = surf:getSize()
if sw + (w or 0) > limit_w then break end
s:merge(surf, x, y)
if h > max_h then max_h = h end
x = x + (w or 0)
sw = sw + (w or 0)
end
end
elseif fontstyle then
font:setStyle(fontstyle)
else
local w, h = font:size(v)
local stop = false
while sw + w > limit_w do
v = v:sub(1, #v - 1)
if #v == 0 then break end
w, h = font:size(v)
stop = true
end
if h > max_h then max_h = h end
s:drawStringBlended(font, v, x, y, r, g, b, alpha_from_texture)
x = x + w
sw = sw + w
if stop then break end
end
end
return r, g, b, sw, max_h, bx, by
end
getmetatable(tmps).__index.drawColorStringBlendedCentered = function(s, font, str, dx, dy, dw, dh, r, g, b, alpha_from_texture, limit_w)
local w, h = font:size(str)
local x, y = dx + (dw - w) / 2, dy + (dh - h) / 2
s:drawColorStringBlended(font, str, x, y, r, g, b, alpha_from_texture, limit_w)
end
local font_cache = {}
local oldNewFont = core.display.newFont
core.display.newFont = function(font, size)
if font_cache[font] and font_cache[font][size] then print("Using cached font", font, size) return font_cache[font][size] end
font_cache[font] = font_cache[font] or {}
font_cache[font][size] = oldNewFont(font, size)
return font_cache[font][size]
end
local tmps = core.display.newFont("/data/font/Vera.ttf", 12)
local word_size_cache = {}
local fontoldsize = getmetatable(tmps).__index.size
getmetatable(tmps).__index.size = function(font, str)
local list = str:split("#" * (Puid + Pcolorcodefull + Pcolorname + Pfontstyle) * "#", true)
local mw, mh = 0, 0
local fstyle = font:getStyle()
word_size_cache[font] = word_size_cache[font] or {}
word_size_cache[font][fstyle] = word_size_cache[font][fstyle] or {}
local v
for i = 1, #list do
v = list[i]
local nr, ng, nb = lpeg.match("#" * lpeg.C(Pcolorcode) * lpeg.C(Pcolorcode) * lpeg.C(Pcolorcode) * "#", v)
local col = lpeg.match("#" * lpeg.C(Pcolorname) * "#", v)
local uid, mo = lpeg.match("#" * Puid_cap * "#", v)
local fontstyle = lpeg.match("#" * Pfontstyle_cap * "#", v)
if nr and ng and nb then
-- Ignore
elseif col then
-- Ignore
elseif uid and mo and game.level then
-- Ignore
elseif fontstyle then
font:setStyle(fontstyle)
fstyle = fontstyle
word_size_cache[font][fstyle] = word_size_cache[font][fstyle] or {}
else
local w, h
if word_size_cache[font][fstyle][v] then
w, h = word_size_cache[font][fstyle][v][1], word_size_cache[font][fstyle][v][2]
else
w, h = fontoldsize(font, v)
word_size_cache[font][fstyle][v] = {w, h}
end
if h > mh then mh = h end
mw = mw + w
end
end
return mw, mh
end
tstring = {}
tstring.is_tstring = true
function tstring:add(...)
local v = {...}
for i = 1, #v do
self[#self+1] = v[i]
end
return self
end
function tstring:merge(v)
for i = 1, #v do
self[#self+1] = v[i]
end
return self
end
function tstring:countLines()
local nb = 1
local v
for i = 1, #self do
v = self[i]
if type(v) == "boolean" then nb = nb + 1 end
end
return nb
end
function tstring.from(str)
if type(str) ~= "table" then
return tstring{str}
else
return str
end
end
--- Parse a string and return a tstring
function string.toTString(str)
local tstr = tstring{}
local list = str:split(("#" * (Puid + Pcolorcodefull + Pcolorname + Pfontstyle) * "#") + lpeg.P"\n", true)
for i = 1, #list do
v = list[i]
local nr, ng, nb = lpeg.match("#" * lpeg.C(Pcolorcode) * lpeg.C(Pcolorcode) * lpeg.C(Pcolorcode) * "#", v)
local col = lpeg.match("#" * lpeg.C(Pcolorname) * "#", v)
local uid, mo = lpeg.match("#" * Puid_cap * "#", v)
local fontstyle = lpeg.match("#" * Pfontstyle_cap * "#", v)
if nr and ng and nb then
tstr:add({"color", nr:parseHex(), ng:parseHex(), nb:parseHex()})
elseif col then
tstr:add({"color", col})
elseif uid and mo then
tstr:add({"uid", tonumber(uid)})
elseif fontstyle then
tstr:add({"font", fontstyle})
elseif v == "\n" then
tstr:add(true)
else
tstr:add(v)
end
end
return tstr
end
function string:toString() return self end
--- Tablestrings degrade "peacefully" into normal formated strings
function tstring:toString()
local ret = {}
local v
for i = 1, #self do
v = self[i]
if type(v) == "boolean" then ret[#ret+1] = "\n"
elseif type(v) == "string" then ret[#ret+1] = v
elseif type(v) == "table" then
if v[1] == "color" and v[2] == "LAST" then ret[#ret+1] = "#LAST#"
elseif v[1] == "color" and not v[3] then ret[#ret+1] = "#"..v[2].."#"
elseif v[1] == "color" then ret[#ret+1] = ("#%02x%02x%02x#"):format(v[2], v[3], v[4]):upper()
elseif v[1] == "font" then ret[#ret+1] = "#{"..v[2].."}#"
elseif v[1] == "uid" then ret[#ret+1] = "#UID:"..v[2]..":0#"
end
end
end
return table.concat(ret)
end
function tstring:toTString() return self end
--- Tablestrings can not be formated, this just returns self
function tstring:format() return self end
function tstring:splitLines(max_width, font)
local space_w = font:size(" ")
local ret = tstring{}
local cur_size =0
local v, tv
for i = 1, #self do
v = self[i]
tv = type(v)
if tv == "string" then
local ls = v:split(lpeg.S"\n ", true)
for i = 1, #ls do
local vv = ls[i]
if vv == "\n" then
ret[#ret+1] = true
cur_size = 0
else
local w, h = fontoldsize(font, vv)
if cur_size + w < max_width then
cur_size = cur_size + w
ret[#ret+1] = vv
else
ret[#ret+1] = true
ret[#ret+1] = vv
cur_size = w
end
end
end
elseif tv == "table" and v[1] == "font" then
font:setStyle(v[2])
ret[#ret+1] = v
elseif tv == "table" and v[1] == "uid" then
local e = __uids[v[2]]
if e and game.level then
local surf = e:getEntityFinalSurface(game.level.map.tiles, font:lineSkip(), font:lineSkip())
if surf then
local w, h = surf:getSize()
if cur_size + w < max_width then
cur_size = cur_size + w
ret[#ret+1] = vv
else
ret[#ret+1] = true
ret[#ret+1] = vv
cur_size = w
end
end
end
elseif tv == "boolean" then
cur_size = 0
ret[#ret+1] = v
else
ret[#ret+1] = v
end
end
return ret
end
function tstring:makeLineTextures(max_width, font)
local list = self:splitLines(max_width, font)
local fh = font:lineSkip()
local s = core.display.newSurface(max_width, fh)
s:erase(0, 0, 0, 0)
local texs = {}
local w = 0
local r, g, b = 255, 255, 255
local oldr, oldg, oldb = 255, 255, 255
local v, tv
for i = 1, #list do
v = list[i]
tv = type(v)
if tv == "string" then
s:drawStringBlended(font, v, w, 0, r, g, b, true)
w = w + fontoldsize(font, v)
elseif tv == "boolean" then
w = 0
local dat = {}
dat._tex, dat._tex_w, dat._tex_h = s:glTexture()
texs[#texs+1] = dat
s:erase(0, 0, 0, 0)
else
if v[1] == "color" and v[2] == "LAST" then
r, g, b = oldr, oldg, oldb
elseif v[1] == "color" and not v[3] then
oldr, oldg, oldb = r, g, b
r, g, b = unpack(colors.simple(colors[v[2]] or {255,255,255}))
elseif v[1] == "color" then
oldr, oldg, oldb = r, g, b
r, g, b = v[2], v[3], v[4]
elseif v[1] == "font" then
font:setStyle(v[2])
elseif v[1] == "uid" then
local e = __uids[v[2]]
if e then
local surf = e:getEntityFinalSurface(game.level.map.tiles, font:lineSkip(), font:lineSkip())
if surf then
local sw = surf:getSize()
w = w + sw
end
end
end
end
end
-- Last line
local dat = {}
dat._tex, dat._tex_w, dat._tex_h = s:glTexture()
texs[#texs+1] = dat
return texs
end
function tstring:drawOnSurface(s, max_width, max_lines, font, x, y, r, g, b)
local list = self:splitLines(max_width, font)
max_lines = util.bound(max_lines or #list, 1, #list)
local fh = font:lineSkip()
local w, h = 0, 0
r, g, b = r or 255, g or 255, b or 255
local oldr, oldg, oldb = r, g, b
local v, tv
for i = 1, #list do
v = list[i]
tv = type(v)
if tv == "string" then
s:drawStringBlended(font, v, x + w, y + h, r, g, b, true)
w = w + fontoldsize(font, v)
elseif tv == "boolean" then
-- w = 0
-- h = h + fh
max_lines = max_lines - 1
if max_lines <= 0 then break end
else
if v[1] == "color" and v[2] == "LAST" then
r, g, b = oldr, oldg, oldb
elseif v[1] == "color" and not v[3] then
oldr, oldg, oldb = r, g, b
r, g, b = unpack(colors.simple(colors[v[2]] or {255,255,255}))
elseif v[1] == "color" then
oldr, oldg, oldb = r, g, b
r, g, b = v[2], v[3], v[4]
elseif v[1] == "font" then
font:setStyle(v[2])
end
end
end
end
-- Make tstring into an object
local tsmeta = {__index=tstring, __tostring = tstring.toString}
setmetatable(tstring, {
__call = function(self, t)
setmetatable(t, tsmeta)
return t
end,
})
dir_to_angle = {
[1] = 225,
[2] = 270,
[3] = 315,
[4] = 180,
[5] = 0,
[6] = 0,
[7] = 135,
[8] = 90,
[9] = 45,
}
dir_to_coord = {
[1] = {-1, 1},
[2] = { 0, 1},
[3] = { 1, 1},
[4] = {-1, 0},
[5] = { 0, 0},
[6] = { 1, 0},
[7] = {-1,-1},
[8] = { 0,-1},
[9] = { 1,-1},
}
coord_to_dir = {
[-1] = {
[-1] = 7,
[ 0] = 4,
[ 1] = 1,
},
[ 0] = {
[-1] = 8,
[ 0] = 5,
[ 1] = 2,
},
[ 1] = {
[-1] = 9,
[ 0] = 6,
[ 1] = 3,
},
}
dir_sides =
{
[1] = {left=2, right=4},
[2] = {left=3, right=1},
[3] = {left=6, right=2},
[4] = {left=1, right=7},
[6] = {left=9, right=3},
[7] = {left=4, right=8},
[8] = {left=7, right=9},
[9] = {left=8, right=6},
}
util = {}
function util.getDir(x1, y1, x2, y2)
local xd, yd = x1 - x2, y1 - y2
if xd ~= 0 then xd = xd / math.abs(xd) end
if yd ~= 0 then yd = yd / math.abs(yd) end
return coord_to_dir[xd][yd], xd, yd
end
function util.coordAddDir(x, y, dir)
return x + dir_to_coord[dir][1], y + dir_to_coord[dir][2]
end
function util.boundWrap(i, min, max)
if i < min then i = max
elseif i > max then i = min end
return i
end
function util.bound(i, min, max)
if i < min then i = min
elseif i > max then i = max end
return i
end
function util.scroll(sel, scroll, max)
if sel > scroll + max - 1 then scroll = sel - max + 1 end
if sel < scroll then scroll = sel end
return scroll
end
function util.getval(val, ...)
if type(val) == "function" then return val(...)
elseif type(val) == "table" then return val[rng.range(1, #val)]
else return val
end
end
function core.fov.circle_grids(x, y, radius, block)
if radius == 0 then return {[x]={[y]=true}} end
local grids = {}
core.fov.calc_circle(x, y, radius, function(_, lx, ly)
if not grids[lx] then grids[lx] = {} end
grids[lx][ly] = true
if block and game.level.map:checkEntity(lx, ly, engine.Map.TERRAIN, "block_move") then return true end
end, function()end, nil)
-- point of origin
if not grids[x] then grids[x] = {} end
grids[x][y] = true
return grids
end
function core.fov.beam_grids(x, y, radius, dir, angle, block)
if radius == 0 then return {[x]={[y]=true}} end
local grids = {}
core.fov.calc_beam(x, y, radius, dir, angle, function(_, lx, ly)
if not grids[lx] then grids[lx] = {} end
grids[lx][ly] = true
if block and game.level.map:checkEntity(lx, ly, engine.Map.TERRAIN, "block_move") then return true end
end, function()end, nil)
-- point of origin
if not grids[x] then grids[x] = {} end
grids[x][y] = true
return grids
end
--- Finds free grids around coords in a radius.
-- This will return a random grid, the closest possible to the epicenter
-- @param sx the epicenter coordinates
-- @param sy the epicenter coordinates
-- @param radius the radius in which to search
-- @param block true if we only consider line of sight
-- @param what a table which can have the fields Map.ACTOR, Map.OBJECT, ..., set to true. If so it will only return grids that are free of this kind of entities.
function util.findFreeGrid(sx, sy, radius, block, what)
what = what or {}
local grids = core.fov.circle_grids(sx, sy, radius, block)
local gs = {}
for x, yy in pairs(grids) do for y, _ in pairs(yy) do
local ok = true
if not game.level.map:isBound(x, y) then ok = false end
for w, _ in pairs(what) do
-- print("findFreeGrid test", x, y, w, ":=>", game.level.map(x, y, w))
if game.level.map(x, y, w) then ok = false end
end
if game.level.map:checkEntity(x, y, game.level.map.TERRAIN, "block_move") then ok = false end
-- print("findFreeGrid", x, y, "from", sx,sy,"=>", ok)
if ok then
gs[#gs+1] = {x, y, math.floor(core.fov.distance(sx, sy, x, y)), rng.range(1, 1000)}
end
end end
if #gs == 0 then return nil end
table.sort(gs, function(a, b)
if a[3] == b[3] then
return a[4] < b[4]
else
return a[3] < b[3]
end
end)
print("findFreeGrid using", gs[1][1], gs[1][2])
return gs[1][1], gs[1][2]
end
function util.showMainMenu(no_reboot, reboot_engine, reboot_engine_version, reboot_module, reboot_name, reboot_new, reboot_einfo)
-- Turn based by default
core.game.setRealtime(0)
-- Save any remaining files
savefile_pipe:forceWait()
if game and type(game) == "table" and game.__session_time_played_start then
profile.generic.modules_played = profile.generic.modules_played or {}
profile.generic.modules_played[game.__mod_info.short_name] = (profile.generic.modules_played[game.__mod_info.short_name] or 0) + (os.time() - game.__session_time_played_start)
profile:saveGenericProfile("modules_played", profile.generic.modules_played)
end
-- Join threads
if game and type(game) == "table" then game:joinThreads(30) end
if no_reboot then
local Module = require("engine.Module")
local ms = Module:listModules()
local mod = ms[__load_module]
Module:instanciate(mod, __player_name, __player_new, true)
else
-- Tell the C engine to discard the current lua state and make a new one
print("[MAIN] rebooting lua state: ", reboot_engine, reboot_engine_version, reboot_module, reboot_name, reboot_new)
core.game.reboot(reboot_engine or "te4", reboot_engine_version or "LATEST", reboot_module or "boot", reboot_name or "player", reboot_new, reboot_einfo or "")
end
end
function rng.mbonus(max, level, max_level)
if level > max_level - 1 then level = max_level - 1 end
local bonus = (max * level) / max_level
local extra = (max * level) % max_level
if rng.range(0, max_level - 1) < extra then bonus = bonus + 1 end
local stand = max / 4
extra = max % 4
if rng.range(0, 3) < extra then stand = stand + 1 end
local val = rng.normal(bonus, stand)
if val < 0 then val = 0 end
if val > max then val = max end
return val
end
function rng.table(t)
local id = rng.range(1, #t)
return t[id], id
end
function rng.tableRemove(t)
local id = rng.range(1, #t)
return table.remove(t, id)
end
function rng.tableIndex(t, ignore)
local rt = {}
if not ignore then ignore = {} end
for k, e in pairs(t) do if not ignore[k] then rt[#rt+1] = k end end
return rng.table(rt)
end
function util.factorial(n)
if n == 0 then
return 1
else
return n * util.factorial(n - 1)
end
end
function rng.poissonProcess(k, turn_scale, rate)
return math.exp(-rate*turn_scale) * ((rate*turn_scale) ^ k)/ util.factorial(k)
end
function util.show_backtrace()
local level = 2
print("backtrace:")
while true do
local stacktrace = debug.getinfo(level, "nlS")
if stacktrace == nil then break end
print((" function: %s (%s) at %s:%d"):format(stacktrace.name or "???", stacktrace.what, stacktrace.source or stacktrace.short_src or "???", stacktrace.currentline))
level = level + 1
end
end
function util.uuid()
local x = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'a', 'b', 'c', 'd', 'e', 'f'}
local y = {'8', '9', 'a', 'b'}
local tpl = "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx"
local uuid = tpl:gsub("[xy]", function(c) if c=='y' then return rng.table(y) else return rng.table(x) end end)
return uuid
end
function util.browserOpenUrl(url)
local tries = {
"rundll32 url.dll,FileProtocolHandler %s", -- Windows
"open %s", -- OSX
"xdg-open %s", -- Linux - portable way
"gnome-open %s", -- Linux - Gnome
"kde-open %s", -- Linux - Kde
"firefox %s", -- Linux - try to find something
"mozilla-firefox %s", -- Linux - try to find something
}
while #tries > 0 do
local urlbase = table.remove(tries, 1)
urlbase = urlbase:format(url)
print("Trying to run URL with command: ", urlbase)
if os.execute(urlbase) == 0 then return true end
end
return false
end
function __dump_fct(f)
return string.format("%q", string.dump(f))
end