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Hachem_Muche authored
Change NPC default movement AI to "move_complex" to let them more reliably move off of portals. Put in extra code to make sure all NPC's, including escorts, target either Limmir or the player. If needed, a portal demon will be killed to make room for the Corrupted Daelach to spawn during the event. Wizards Fight: Both Elandar and Argoniel get 25 sense radius and use the "target_simple_or_player_radius" targeting AI to make sure they can find the player during the fight. (Solves a problem when Aeryn is killed far enough from the player, the Wizards will cease combat.) Argoniel's base vim_regen nerfed from 50 to 20
Hachem_Muche authoredChange NPC default movement AI to "move_complex" to let them more reliably move off of portals. Put in extra code to make sure all NPC's, including escorts, target either Limmir or the player. If needed, a portal demon will be killed to make room for the Corrupted Daelach to spawn during the event. Wizards Fight: Both Elandar and Argoniel get 25 sense radius and use the "target_simple_or_player_radius" targeting AI to make sure they can find the player during the fight. (Solves a problem when Aeryn is killed far enough from the player, the Wizards will cease combat.) Argoniel's base vim_regen nerfed from 50 to 20
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