From ff7f17f03a09800f677bfe1d96c3500853937ef9 Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Wed, 25 Feb 2015 14:28:59 -0600
Subject: [PATCH] whoops

---
 game/modules/tome/data/talents/chronomancy/bow-threading.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/chronomancy/bow-threading.lua b/game/modules/tome/data/talents/chronomancy/bow-threading.lua
index 9f6f50af5a..33878573dc 100644
--- a/game/modules/tome/data/talents/chronomancy/bow-threading.lua
+++ b/game/modules/tome/data/talents/chronomancy/bow-threading.lua
@@ -121,7 +121,7 @@ newTalent{
 	getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1, 1.5) end,
 	getDamageAoE = function(self, t) return self:combatTalentSpellDamage(t, 25, 230, getParadoxSpellpower(self, t)) end,
 	target = function(self, t)
-		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, stop_block=true, friendlyfire=false, friendlyblock=false}
+		return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, stop_block=true, selffire=false, friendlyblock=false}
 	end,
 	on_pre_use = function(self, t, silent) if not doWardenPreUse(self, "bow") then if not silent then game.logPlayer(self, "You require a bow to use this talent.") end return false end return true end,
 	archery_onreach = function(self, t, x, y)
-- 
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