diff --git a/game/modules/tome/data/talents/chronomancy/bow-threading.lua b/game/modules/tome/data/talents/chronomancy/bow-threading.lua index 9f6f50af5a7804e1d149453237b8c87a0902bfc1..33878573dc91673f703f97b6e5e59d045a8e0cb7 100644 --- a/game/modules/tome/data/talents/chronomancy/bow-threading.lua +++ b/game/modules/tome/data/talents/chronomancy/bow-threading.lua @@ -121,7 +121,7 @@ newTalent{ getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1, 1.5) end, getDamageAoE = function(self, t) return self:combatTalentSpellDamage(t, 25, 230, getParadoxSpellpower(self, t)) end, target = function(self, t) - return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, stop_block=true, friendlyfire=false, friendlyblock=false} + return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), talent=t, stop_block=true, selffire=false, friendlyblock=false} end, on_pre_use = function(self, t, silent) if not doWardenPreUse(self, "bow") then if not silent then game.logPlayer(self, "You require a bow to use this talent.") end return false end return true end, archery_onreach = function(self, t, x, y)