diff --git a/game/modules/tome/data/talents/spells/acid-alchemy.lua b/game/modules/tome/data/talents/spells/acid-alchemy.lua index 6b888685fa17506e82e40f6f442e19ad4a0984c8..360a3439a7edf7af52ef1c485557d3e6faa83fdb 100644 --- a/game/modules/tome/data/talents/spells/acid-alchemy.lua +++ b/game/modules/tome/data/talents/spells/acid-alchemy.lua @@ -67,7 +67,7 @@ newTalent{ local chance = t.getChance(self, t) local dam = self.alchemy_golem and self.alchemy_golem:damDesc(engine.DamageType.ACID, t.getDamage(self, t)) or 0 return ([[While Acid Infusion is active, your bombs coat your golem in acid for %d turns when they hit it. - While coated, any melee hit agaist your golem has a %d%% chance to trigger a radius 4 cone of acid towards the attacker that does %0.1f Acid damage to all caught inside. (This can only happen once per turn.) + While coated, any melee hit against your golem has a %d%% chance to trigger a radius 4 cone of acid towards the attacker that does %0.1f Acid damage to all caught inside. (This can only happen once per turn.) The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]]): format(duration, chance, dam) end,