diff --git a/game/modules/tome/class/Projectile.lua b/game/modules/tome/class/Projectile.lua index 0ea3f3afa12efbf99ee842506d4fcf3d001bcacf..419dba34bfba1bc378136c559d0e6bacef6ee8ee 100644 --- a/game/modules/tome/class/Projectile.lua +++ b/game/modules/tome/class/Projectile.lua @@ -33,7 +33,7 @@ function _M:move(x, y, force) local moved = engine.Projectile.move(self, x, y, force) if moved and not force and ox and oy and (ox ~= self.x or oy ~= self.y) and config.settings.tome.smooth_move > 0 then - self:setMoveAnim(ox, oy, config.settings.tome.smooth_move, self.project and self.project.def and self.project.def.typ.blur_move) +-- self:setMoveAnim(ox, oy, config.settings.tome.smooth_move, 3 or self.project and self.project.def and self.project.def.typ.blur_move) end return moved