diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 79611f10712574c25d435cc06e84e85600372b78..7d6106b25ab0e8dcb804f79649296e2d9cb7f043 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -433,19 +433,6 @@ setDefaultProjector(function(src, x, y, type, dam, state) end end - -- Chant of Fortress, reduces damage from attackers over range 2 - if target.isTalentActive and target:isTalentActive(target.T_CHANT_OF_FORTRESS) and target:knowTalent(target.T_CHANT_OF_FORTRESS) then - if src and src.x and src.y then - -- assume instantaneous projection and check range to source - local t = target:getTalentFromId(target.T_CHANT_OF_FORTRESS) - if core.fov.distance(target.x, target.y, src.x, src.y) > 2 then - t = target:getTalentFromId(target.T_CHANT_OF_FORTRESS) - dam = dam * (100 + t.getDamageChange(target, t)) / 100 - print("[PROJECTOR] Chant of Fortress (source) dam", dam) - end - end - end - -- Psychic Projection if src.attr and src:attr("is_psychic_projection") and not game.zone.is_dream_scape then if (target.subtype and target.subtype == "ghost") or mind_linked then