From f1810c9c60af7838b37a3c1a66a341f2834d241c Mon Sep 17 00:00:00 2001 From: orange <iwasrobots@hotmail.com> Date: Wed, 18 Dec 2019 02:19:35 +0700 Subject: [PATCH] slightly clarify arcane combat chance halving --- game/modules/tome/data/talents/techniques/magical-combat.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua index 9315dd5b4c..8daef56a28 100644 --- a/game/modules/tome/data/talents/techniques/magical-combat.lua +++ b/game/modules/tome/data/talents/techniques/magical-combat.lua @@ -155,7 +155,7 @@ newTalent{ return ([[Allows you to use melee weapons to focus your spells, granting a %d%% chance per melee attack to cast an offensive spell as a free action on the target. Delivering the spell this way will not trigger a spell cooldown. You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack. - While dual wielding or using a shield, the chance is reduced to 50%% for both weapons. + While dual wielding or using a shield the chance is halved. The chance increases with your Cunning. Allowed spells: %s %s]]): -- GitLab