diff --git a/game/modules/tome/data/talents/cunning/dirty.lua b/game/modules/tome/data/talents/cunning/dirty.lua
index 905fe6557e1474fc2fc910c3167632ad53bc93ea..08e9e3647209f054e6e725100118f749ff383f7c 100644
--- a/game/modules/tome/data/talents/cunning/dirty.lua
+++ b/game/modules/tome/data/talents/cunning/dirty.lua
@@ -34,14 +34,14 @@ newTalent{
 	no_npc_use = true,
 	target = function(self, t) return {type="hit", range=self:getTalentRange(t)} end,
 	getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1.5, 2.1) end,
-	getDuration = function(self, t) return math.floor(self:combatTalentLimit(t, 10, 4, 8)) end,
+	getDuration = function(self, t) return 4 end,
 	getPower = function(self, t) return math.floor(self:combatTalentScale(t, 5, 25)) end,
 	speed = "weapon",
 	action = function(self, t)
 		local tg = self:getTalentTarget(t)
 		local x, y, target = self:getTarget(tg)
 		if not target or not self:canProject(tg, x, y) then return nil end
-		local hitted = self:attackTarget(target, nil, t.getDamage(self, t), true, true)
+		local hitted = self:attackTarget(target, nil, t.getDamage(self, t), true)
 		if hitted then
 			target:setEffect(target.EFF_DIRTY_FIGHTING, t.getDuration(self, t), {power=t.getPower(self,t)})
 		end
@@ -52,7 +52,7 @@ newTalent{
 		local damage = t.getDamage(self, t)
 		local duration = t.getDuration(self, t)
 		local power = t.getPower(self,t)
-		return ([[You make a low blow against a sensitive point on the target, dealing %d%% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by %d and their stun, blind, confusion and pin immunities to 50%% of normal for %d turns.
+		return ([[You make a low blow against a sensitive point on the target, dealing %d%% weapon damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by %d and their stun, blind, confusion and pin immunities to 50%% of normal for %d turns.
 This effect bypasses saves.]]):
 		format(100 * damage, power, duration)
 	end,