diff --git a/game/modules/tome/data/talents/spells/necrotic-minions.lua b/game/modules/tome/data/talents/spells/necrotic-minions.lua index 1734586e80f6369e2c6d617c545f087bcb843c2e..eb082c967fb753986934f58cfa24070414d7a3c5 100644 --- a/game/modules/tome/data/talents/spells/necrotic-minions.lua +++ b/game/modules/tome/data/talents/spells/necrotic-minions.lua @@ -776,7 +776,7 @@ newTalent{ return true end, info = function(self, t) - return ([[A surge of power radiates to all your minions, increasing their combat power, spellpower and accuracy by %d, their armour penetration by %d and their critical hit chance by %d for 6 turns. + return ([[A surge of power radiates to all your minions, increasing their physical power, spellpower and accuracy by %d, their armour penetration by %d and their critical hit chance by %d for 6 turns. The effects will increase with your Spellpower.]]): format(t.getPower(self, t), t.getAPR(self, t), t.getCrit(self, t)) end, diff --git a/game/modules/tome/data/timed_effects/magical.lua b/game/modules/tome/data/timed_effects/magical.lua index 6353e226a54b1b643c18863f8535acd653b395ae..84ebd3aafacf2b195793991a04cec9539574cc6c 100644 --- a/game/modules/tome/data/timed_effects/magical.lua +++ b/game/modules/tome/data/timed_effects/magical.lua @@ -1154,7 +1154,7 @@ newEffect{ activate = function(self, eff) eff.damid = self:addTemporaryValue("combat_dam", eff.power) eff.spellid = self:addTemporaryValue("combat_spellpower", eff.power) - eff.accid = self:addTemporaryValue("combat_attack", eff.power) + eff.accid = self:addTemporaryValue("combat_atk", eff.power) eff.aprid = self:addTemporaryValue("combat_apr", eff.apr) eff.pcritid = self:addTemporaryValue("combat_physcrit", eff.crit) eff.scritid = self:addTemporaryValue("combat_spellcrit", eff.crit) @@ -1162,7 +1162,7 @@ newEffect{ deactivate = function(self, eff) self:removeTemporaryValue("combat_dam", eff.damid) self:removeTemporaryValue("combat_spellpower", eff.spellid) - self:removeTemporaryValue("combat_attack", eff.accid) + self:removeTemporaryValue("combat_atk", eff.accid) self:removeTemporaryValue("combat_apr", eff.aprid) self:removeTemporaryValue("combat_physcrit", eff.pcritid) self:removeTemporaryValue("combat_spellcrit", eff.scritid) @@ -1353,7 +1353,7 @@ newEffect{ old_eff.physid = self:addTemporaryValue("combat_physresist", old_eff.cur_save_bonus) old_eff.spellid = self:addTemporaryValue("combat_spellresist", old_eff.cur_save_bonus) old_eff.mentalid = self:addTemporaryValue("combat_mentalresist", old_eff.cur_save_bonus) - + old_eff.dur = new_eff.dur return old_eff end,