diff --git a/game/modules/tome/data/talents/spells/necrotic-minions.lua b/game/modules/tome/data/talents/spells/necrotic-minions.lua
index 1734586e80f6369e2c6d617c545f087bcb843c2e..eb082c967fb753986934f58cfa24070414d7a3c5 100644
--- a/game/modules/tome/data/talents/spells/necrotic-minions.lua
+++ b/game/modules/tome/data/talents/spells/necrotic-minions.lua
@@ -776,7 +776,7 @@ newTalent{
 		return true
 	end,
 	info = function(self, t)
-		return ([[A surge of power radiates to all your minions, increasing their combat power, spellpower and accuracy by %d, their armour penetration by %d and their critical hit chance by %d for 6 turns.
+		return ([[A surge of power radiates to all your minions, increasing their physical power, spellpower and accuracy by %d, their armour penetration by %d and their critical hit chance by %d for 6 turns.
 		The effects will increase with your Spellpower.]]):
 		format(t.getPower(self, t), t.getAPR(self, t), t.getCrit(self, t))
 	end,
diff --git a/game/modules/tome/data/timed_effects/magical.lua b/game/modules/tome/data/timed_effects/magical.lua
index 6353e226a54b1b643c18863f8535acd653b395ae..84ebd3aafacf2b195793991a04cec9539574cc6c 100644
--- a/game/modules/tome/data/timed_effects/magical.lua
+++ b/game/modules/tome/data/timed_effects/magical.lua
@@ -1154,7 +1154,7 @@ newEffect{
 	activate = function(self, eff)
 		eff.damid = self:addTemporaryValue("combat_dam", eff.power)
 		eff.spellid = self:addTemporaryValue("combat_spellpower", eff.power)
-		eff.accid = self:addTemporaryValue("combat_attack", eff.power)
+		eff.accid = self:addTemporaryValue("combat_atk", eff.power)
 		eff.aprid = self:addTemporaryValue("combat_apr", eff.apr)
 		eff.pcritid = self:addTemporaryValue("combat_physcrit", eff.crit)
 		eff.scritid = self:addTemporaryValue("combat_spellcrit", eff.crit)
@@ -1162,7 +1162,7 @@ newEffect{
 	deactivate = function(self, eff)
 		self:removeTemporaryValue("combat_dam", eff.damid)
 		self:removeTemporaryValue("combat_spellpower", eff.spellid)
-		self:removeTemporaryValue("combat_attack", eff.accid)
+		self:removeTemporaryValue("combat_atk", eff.accid)
 		self:removeTemporaryValue("combat_apr", eff.aprid)
 		self:removeTemporaryValue("combat_physcrit", eff.pcritid)
 		self:removeTemporaryValue("combat_spellcrit", eff.scritid)
@@ -1353,7 +1353,7 @@ newEffect{
 		old_eff.physid = self:addTemporaryValue("combat_physresist", old_eff.cur_save_bonus)
 		old_eff.spellid = self:addTemporaryValue("combat_spellresist", old_eff.cur_save_bonus)
 		old_eff.mentalid = self:addTemporaryValue("combat_mentalresist", old_eff.cur_save_bonus)
-		
+
 		old_eff.dur = new_eff.dur
 		return old_eff
 	end,