From ec1c9592de3bc967e532f43d45734bf25142c395 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Thu, 23 Sep 2010 07:58:43 +0000 Subject: [PATCH] Use item dialog is now large enough for the text Ice Wall/Stone Wall now work even after loadign a savefile git-svn-id: http://svn.net-core.org/repos/t-engine4@1291 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/gifts/cold-drake.lua | 2 +- game/modules/tome/data/talents/spells/earth.lua | 2 +- game/modules/tome/dialogs/UseItemDialog.lua | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/game/modules/tome/data/talents/gifts/cold-drake.lua b/game/modules/tome/data/talents/gifts/cold-drake.lua index db9a4c9ccc..b98ded6ac0 100644 --- a/game/modules/tome/data/talents/gifts/cold-drake.lua +++ b/game/modules/tome/data/talents/gifts/cold-drake.lua @@ -105,7 +105,7 @@ newTalent{ self:useEnergy() self.temporary = self.temporary - 1 if self.temporary <= 0 then - game.level.map(self.x, self.y, Map.TERRAIN, self.old_feat) + game.level.map(self.x, self.y, engine.Map.TERRAIN, self.old_feat) game.level:removeEntity(self) game.level.map:redisplay() end diff --git a/game/modules/tome/data/talents/spells/earth.lua b/game/modules/tome/data/talents/spells/earth.lua index 0ac13f997b..5d2c04e2fc 100644 --- a/game/modules/tome/data/talents/spells/earth.lua +++ b/game/modules/tome/data/talents/spells/earth.lua @@ -142,7 +142,7 @@ newTalent{ self:useEnergy() self.temporary = self.temporary - 1 if self.temporary <= 0 then - game.level.map(self.x, self.y, Map.TERRAIN, self.old_feat) + game.level.map(self.x, self.y, engine.Map.TERRAIN, self.old_feat) game.level:removeEntity(self) game.level.map:redisplay() end diff --git a/game/modules/tome/dialogs/UseItemDialog.lua b/game/modules/tome/dialogs/UseItemDialog.lua index d5c4848cd8..e0af99f314 100644 --- a/game/modules/tome/dialogs/UseItemDialog.lua +++ b/game/modules/tome/dialogs/UseItemDialog.lua @@ -35,7 +35,7 @@ function _M:init(actor, object, item, inven, onuse) self:generateList() local name = object:getName() local nw, nh = self.font:size(name) - engine.Dialog.init(self, name, math.max(nw, self.max) + 10, self.maxh + 10 + 25, nil, nil, nil, self.font) + engine.Dialog.init(self, " "..name.." ", math.max(nw, self.max) + 10, self.maxh + 10 + 25, nil, nil, nil, self.font) self.sel = 1 self.scroll = 1 -- GitLab