diff --git a/game/modules/tome/data/talents/gifts/cold-drake.lua b/game/modules/tome/data/talents/gifts/cold-drake.lua
index db9a4c9ccc2d1986e817d2ec70414b86be83d273..b98ded6ac04162c65586b8e0663387c7ef11e324 100644
--- a/game/modules/tome/data/talents/gifts/cold-drake.lua
+++ b/game/modules/tome/data/talents/gifts/cold-drake.lua
@@ -105,7 +105,7 @@ newTalent{
 				self:useEnergy()
 				self.temporary = self.temporary - 1
 				if self.temporary <= 0 then
-					game.level.map(self.x, self.y, Map.TERRAIN, self.old_feat)
+					game.level.map(self.x, self.y, engine.Map.TERRAIN, self.old_feat)
 					game.level:removeEntity(self)
 					game.level.map:redisplay()
 				end
diff --git a/game/modules/tome/data/talents/spells/earth.lua b/game/modules/tome/data/talents/spells/earth.lua
index 0ac13f997b9c4dfe31a7b5d707893a801f4b5aac..5d2c04e2fc0719c0e980e2b86be866ff82c48597 100644
--- a/game/modules/tome/data/talents/spells/earth.lua
+++ b/game/modules/tome/data/talents/spells/earth.lua
@@ -142,7 +142,7 @@ newTalent{
 						self:useEnergy()
 						self.temporary = self.temporary - 1
 						if self.temporary <= 0 then
-							game.level.map(self.x, self.y, Map.TERRAIN, self.old_feat)
+							game.level.map(self.x, self.y, engine.Map.TERRAIN, self.old_feat)
 							game.level:removeEntity(self)
 							game.level.map:redisplay()
 						end
diff --git a/game/modules/tome/dialogs/UseItemDialog.lua b/game/modules/tome/dialogs/UseItemDialog.lua
index d5c4848cd82339abe49ee0856e5d19b617d1545b..e0af99f314fbe8124c8d74db28ef7297d490ae92 100644
--- a/game/modules/tome/dialogs/UseItemDialog.lua
+++ b/game/modules/tome/dialogs/UseItemDialog.lua
@@ -35,7 +35,7 @@ function _M:init(actor, object, item, inven, onuse)
 	self:generateList()
 	local name = object:getName()
 	local nw, nh = self.font:size(name)
-	engine.Dialog.init(self, name, math.max(nw, self.max) + 10, self.maxh + 10 + 25, nil, nil, nil, self.font)
+	engine.Dialog.init(self, "    "..name.."    ", math.max(nw, self.max) + 10, self.maxh + 10 + 25, nil, nil, nil, self.font)
 
 	self.sel = 1
 	self.scroll = 1