diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua index 280cfa148f86c2c20774821c8a536b88b20e751d..5236fa632787862defae9803873cd194d0fdb5ae 100644 --- a/game/modules/tome/data/timed_effects/physical.lua +++ b/game/modules/tome/data/timed_effects/physical.lua @@ -3423,7 +3423,14 @@ newEffect{ newEffect{ name = "SOOTHING_DARKNESS", image = "talents/soothing_darkness.png", desc = "Soothing Darkness", - long_desc = function(self, eff) return ("The target is wreathed in shadows, increasing life regeneration by %0.1f, stamina regeneration by %0.1f, and all damage resistance by %d%%."):format(eff.life, eff.stamina, eff.shadowguard) end, + long_desc = function(self, eff) + local desc = ("The target is wreathed in shadows, increasing life regeneration by %0.1f"):format(eff.life) + if eff.shadowguard > 0 then + desc = desc..(", stamina regeneration by %0.1f and all damage resistance by %d%%."):format(eff.stamina, eff.shadowguard) + else + desc = desc..(" and stamina regeneration by %0.1f."):format(eff.stamina) end + return desc + end, type = "physical", subtype = { darkness=true, healing=true, regeneration=true }, status = "beneficial",