diff --git a/game/modules/tome/ai/tactical.lua b/game/modules/tome/ai/tactical.lua
index bb0fb87e5aa573af16c31bf548ffefe9ec50bdde..1d332f4dbf9a301a672782508d39b8976d3536c2 100644
--- a/game/modules/tome/ai/tactical.lua
+++ b/game/modules/tome/ai/tactical.lua
@@ -19,7 +19,7 @@
 
 local DamageType = require "engine.DamageType"
 
---local print = function() end
+local print = function() end
 
 local canFleeDmapKeepLos = function(self)
 	if self.never_move then return false end -- Dont move, dont flee