diff --git a/game/modules/tome/ai/tactical.lua b/game/modules/tome/ai/tactical.lua index bb0fb87e5aa573af16c31bf548ffefe9ec50bdde..1d332f4dbf9a301a672782508d39b8976d3536c2 100644 --- a/game/modules/tome/ai/tactical.lua +++ b/game/modules/tome/ai/tactical.lua @@ -19,7 +19,7 @@ local DamageType = require "engine.DamageType" ---local print = function() end +local print = function() end local canFleeDmapKeepLos = function(self) if self.never_move then return false end -- Dont move, dont flee