From e438c0e9dbbad0e595af1813fc7add9a5b196aad Mon Sep 17 00:00:00 2001
From: Shibari <ShibariTOME@Gmail.com>
Date: Tue, 28 Feb 2017 05:50:52 -0500
Subject: [PATCH] Fix Parry scaling at low weapon damage (mostly)

---
 game/modules/tome/data/talents/techniques/duelist.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/techniques/duelist.lua b/game/modules/tome/data/talents/techniques/duelist.lua
index 4b7c9f5003..751f57f01c 100644
--- a/game/modules/tome/data/talents/techniques/duelist.lua
+++ b/game/modules/tome/data/talents/techniques/duelist.lua
@@ -55,7 +55,7 @@ newTalent{
 		if weapon then
 			dam = self:combatDamage(weapon.combat) * self:getOffHandMult(weapon.combat)
 		end
-		return self:combatScale(dam, 10, 30, 50, 250)
+		return self:combatScale(dam, 5, 10, 50, 250)
 	end,
 	getoffmult = function(self,t) return self:combatTalentLimit(t, 1, 0.6, 0.80) end, -- limit <100%
 	callbackOnActBase = function(self, t)
-- 
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