From e438c0e9dbbad0e595af1813fc7add9a5b196aad Mon Sep 17 00:00:00 2001 From: Shibari <ShibariTOME@Gmail.com> Date: Tue, 28 Feb 2017 05:50:52 -0500 Subject: [PATCH] Fix Parry scaling at low weapon damage (mostly) --- game/modules/tome/data/talents/techniques/duelist.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/techniques/duelist.lua b/game/modules/tome/data/talents/techniques/duelist.lua index 4b7c9f5003..751f57f01c 100644 --- a/game/modules/tome/data/talents/techniques/duelist.lua +++ b/game/modules/tome/data/talents/techniques/duelist.lua @@ -55,7 +55,7 @@ newTalent{ if weapon then dam = self:combatDamage(weapon.combat) * self:getOffHandMult(weapon.combat) end - return self:combatScale(dam, 10, 30, 50, 250) + return self:combatScale(dam, 5, 10, 50, 250) end, getoffmult = function(self,t) return self:combatTalentLimit(t, 1, 0.6, 0.80) end, -- limit <100% callbackOnActBase = function(self, t) -- GitLab