From e073afe725d55ccbe85b0e77bcd23cda06c2d983 Mon Sep 17 00:00:00 2001 From: Eric Wykoff <ericwykoff@yahoo.com> Date: Mon, 26 Jan 2015 10:39:37 -0600 Subject: [PATCH] fix --- game/modules/tome/data/talents/chronomancy/energy.lua | 2 +- game/modules/tome/data/talents/chronomancy/temporal-hounds.lua | 2 +- game/modules/tome/data/talents/psionic/dream-forge.lua | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/game/modules/tome/data/talents/chronomancy/energy.lua b/game/modules/tome/data/talents/chronomancy/energy.lua index dbb15a0e91..518eb196ea 100644 --- a/game/modules/tome/data/talents/chronomancy/energy.lua +++ b/game/modules/tome/data/talents/chronomancy/energy.lua @@ -168,7 +168,7 @@ newTalent{ points = 5, paradox = function (self, t) return getParadoxCost(self, t, 20) end, cooldown = 12, - tactical = { DEBUFF=3 }, + tactical = { DISABLE = 2 }, range = 6, getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 1, 7))) end, target = function(self, t) diff --git a/game/modules/tome/data/talents/chronomancy/temporal-hounds.lua b/game/modules/tome/data/talents/chronomancy/temporal-hounds.lua index 465a73b666..1014dd02eb 100644 --- a/game/modules/tome/data/talents/chronomancy/temporal-hounds.lua +++ b/game/modules/tome/data/talents/chronomancy/temporal-hounds.lua @@ -341,7 +341,7 @@ newTalent{ points = 5, paradox = function (self, t) return getParadoxCost(self, t, 10) end, cooldown = 10, - tactical = { ATTACKAREA = {TEMPORAL = 2}, DEBUFF = 2 }, + tactical = { ATTACKAREA = {TEMPORAL = 2}, DISABLE = 2 }, range = 10, radius = function(self, t) return math.floor(self:combatTalentScale(t, 4.5, 6.5)) end, requires_target = true, diff --git a/game/modules/tome/data/talents/psionic/dream-forge.lua b/game/modules/tome/data/talents/psionic/dream-forge.lua index bd701fcaba..fbe9e338f1 100644 --- a/game/modules/tome/data/talents/psionic/dream-forge.lua +++ b/game/modules/tome/data/talents/psionic/dream-forge.lua @@ -221,7 +221,7 @@ newTalent{ sustain_psi = 50, mode = "sustained", no_sustain_autoreset = true, - tactical = { ATTACKAREA = { FIRE = 2, MIND = 2}, DEBUFF = 2, }, + tactical = { ATTACKAREA = { FIRE = 2, MIND = 2}, DISABLE = 2, }, range = 0, radius = function(self, t) return math.min(5, 1 + math.ceil(self:getTalentLevel(t)/3)) end, target = function(self, t) -- GitLab