From e073afe725d55ccbe85b0e77bcd23cda06c2d983 Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Mon, 26 Jan 2015 10:39:37 -0600
Subject: [PATCH] fix

---
 game/modules/tome/data/talents/chronomancy/energy.lua          | 2 +-
 game/modules/tome/data/talents/chronomancy/temporal-hounds.lua | 2 +-
 game/modules/tome/data/talents/psionic/dream-forge.lua         | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/game/modules/tome/data/talents/chronomancy/energy.lua b/game/modules/tome/data/talents/chronomancy/energy.lua
index dbb15a0e91..518eb196ea 100644
--- a/game/modules/tome/data/talents/chronomancy/energy.lua
+++ b/game/modules/tome/data/talents/chronomancy/energy.lua
@@ -168,7 +168,7 @@ newTalent{
 	points = 5,
 	paradox = function (self, t) return getParadoxCost(self, t, 20) end,
 	cooldown = 12,
-	tactical = { DEBUFF=3 },
+	tactical = { DISABLE = 2 },
 	range = 6,
 	getDuration = function(self, t) return getExtensionModifier(self, t, math.floor(self:combatTalentScale(t, 1, 7))) end,
 	target = function(self, t)
diff --git a/game/modules/tome/data/talents/chronomancy/temporal-hounds.lua b/game/modules/tome/data/talents/chronomancy/temporal-hounds.lua
index 465a73b666..1014dd02eb 100644
--- a/game/modules/tome/data/talents/chronomancy/temporal-hounds.lua
+++ b/game/modules/tome/data/talents/chronomancy/temporal-hounds.lua
@@ -341,7 +341,7 @@ newTalent{
 	points = 5,
 	paradox = function (self, t) return getParadoxCost(self, t, 10) end,
 	cooldown = 10,
-	tactical = { ATTACKAREA = {TEMPORAL = 2}, DEBUFF = 2 },
+	tactical = { ATTACKAREA = {TEMPORAL = 2}, DISABLE = 2 },
 	range = 10,
 	radius = function(self, t) return math.floor(self:combatTalentScale(t, 4.5, 6.5)) end,
 	requires_target = true,
diff --git a/game/modules/tome/data/talents/psionic/dream-forge.lua b/game/modules/tome/data/talents/psionic/dream-forge.lua
index bd701fcaba..fbe9e338f1 100644
--- a/game/modules/tome/data/talents/psionic/dream-forge.lua
+++ b/game/modules/tome/data/talents/psionic/dream-forge.lua
@@ -221,7 +221,7 @@ newTalent{
 	sustain_psi = 50,
 	mode = "sustained",
 	no_sustain_autoreset = true,
-	tactical = { ATTACKAREA = { FIRE = 2, MIND = 2}, DEBUFF = 2, },
+	tactical = { ATTACKAREA = { FIRE = 2, MIND = 2}, DISABLE = 2, },
 	range = 0,
 	radius = function(self, t) return math.min(5, 1 + math.ceil(self:getTalentLevel(t)/3)) end,
 	target = function(self, t)
-- 
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