diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/mirror_of_reflection_back.png b/game/modules/tome/data/gfx/shockbolt/terrain/mirror_of_reflection_back.png
new file mode 100644
index 0000000000000000000000000000000000000000..2420f8f87b2de4412ac5c43d5173e293bef92f1f
Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/terrain/mirror_of_reflection_back.png differ
diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/mirror_of_reflection_front.png b/game/modules/tome/data/gfx/shockbolt/terrain/mirror_of_reflection_front.png
new file mode 100644
index 0000000000000000000000000000000000000000..7e45e5f69407208bf2e774a3369a21c207c625b6
Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/terrain/mirror_of_reflection_front.png differ
diff --git a/game/modules/tome/data/zones/shertul-fortress/grids.lua b/game/modules/tome/data/zones/shertul-fortress/grids.lua
index fc6b1c19991963ebeb84c0d85d3b8a11b79333d0..c7162dd820b739306d91e019af0582966b4d69cd 100644
--- a/game/modules/tome/data/zones/shertul-fortress/grids.lua
+++ b/game/modules/tome/data/zones/shertul-fortress/grids.lua
@@ -356,7 +356,22 @@ newEntity{
 
 newEntity{
 	define_as = "SHIMMER_CONTROL",
-	name = "Mirror of Reflection", image = "terrain/solidwall/solid_floor1.png", add_displays = {class.new{image="terrain/pedestal_orb_02.png", display_h=2, display_y=-1}},
+	name = "Mirror of Reflection", image = "terrain/solidwall/solid_floor1.png",
+	add_displays = {
+		class.new{
+			image="terrain/mirror_of_reflection_back.png",
+			defineDisplayCallback = function(self)
+				if not self._mo then return end
+				self._mo:displayCallback(function(x, y, w, h)
+					local p = game:getPlayer(true)
+					if not p or not game.level or not game.level.map then return end
+					p:toScreen(game.level.map.tiles, x + w * 0.23, y + h * 0.3, w * 0.6, h * 0.6, 0.5, false, false)
+				end)
+			end,
+			shader = "shadow_simulacrum",
+		},
+		class.new{image="terrain/mirror_of_reflection_front.png"},
+	},
 	display = '*', color=colors.PURPLE,
 	notice = true,
 	always_remember = true,