From de9f4f80f1f29dd9f9a0a83cbb7665fa5684005f Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 15 Mar 2013 09:42:03 +0000 Subject: [PATCH] Moss now use mindcrit for duration instead of spellcrit git-svn-id: http://svn.net-core.org/repos/t-engine4@6562 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Game.lua | 1 + game/modules/tome/data/talents/gifts/moss.lua | 8 ++++---- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index 0a88bccef7..f0ed6ff517 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -2016,6 +2016,7 @@ unlocks_list = { wilder_wyrmic = "Class: Wyrmic", wilder_summoner = "Class: Summoner", + wilder_oozemancer = "Class: Oozemancer", corrupter_reaver = "Class: Reaver", corrupter_corruptor = "Class: Corruptor", diff --git a/game/modules/tome/data/talents/gifts/moss.lua b/game/modules/tome/data/talents/gifts/moss.lua index 31c2fb30be..7ec1e6423a 100644 --- a/game/modules/tome/data/talents/gifts/moss.lua +++ b/game/modules/tome/data/talents/gifts/moss.lua @@ -48,7 +48,7 @@ newTalent{ action = function(self, t) -- Add a lasting map effect game.level.map:addEffect(self, - self.x, self.y, self:spellCrit(t.getDuration(self, t)), + self.x, self.y, self:mindCrit(t.getDuration(self, t)), DamageType.GRASPING_MOSS, {dam=self:mindCrit(t.getDamage(self, t)), pin=t.getPin(self, t), slow=t.getSlow(self, t)}, self:getTalentRadius(t), 5, nil, @@ -97,7 +97,7 @@ newTalent{ action = function(self, t) -- Add a lasting map effect game.level.map:addEffect(self, - self.x, self.y, self:spellCrit(t.getDuration(self, t)), + self.x, self.y, self:mindCrit(t.getDuration(self, t)), DamageType.NOURISHING_MOSS, {dam=self:mindCrit(t.getDamage(self, t)), factor=t.getHeal(self, t)/100}, self:getTalentRadius(t), 5, nil, @@ -145,7 +145,7 @@ newTalent{ action = function(self, t) -- Add a lasting map effect game.level.map:addEffect(self, - self.x, self.y, self:spellCrit(t.getDuration(self, t)), + self.x, self.y, self:mindCrit(t.getDuration(self, t)), DamageType.SLIPPERY_MOSS, {dam=self:mindCrit(t.getDamage(self, t)), fail=t.getFail(self, t)}, self:getTalentRadius(t), 5, nil, @@ -194,7 +194,7 @@ newTalent{ action = function(self, t) -- Add a lasting map effect game.level.map:addEffect(self, - self.x, self.y, self:spellCrit(t.getDuration(self, t)), + self.x, self.y, self:mindCrit(t.getDuration(self, t)), DamageType.HALLUCINOGENIC_MOSS, {dam=self:mindCrit(t.getDamage(self, t)), chance=t.getChance(self, t), power=t.getPower(self, t)}, self:getTalentRadius(t), 5, nil, -- GitLab