From dcbc5a8906fd0ca25e77eb738ee99d57835d4a01 Mon Sep 17 00:00:00 2001 From: Eric Wykoff <ericwykoff@yahoo.com> Date: Fri, 23 Jan 2015 16:56:21 -0600 Subject: [PATCH] clarity --- game/modules/tome/data/talents/chronomancy/fate-weaving.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/chronomancy/fate-weaving.lua b/game/modules/tome/data/talents/chronomancy/fate-weaving.lua index 48e113e84b..b7d2e7bb44 100644 --- a/game/modules/tome/data/talents/chronomancy/fate-weaving.lua +++ b/game/modules/tome/data/talents/chronomancy/fate-weaving.lua @@ -38,7 +38,7 @@ newTalent{ callbackOnTakeDamage = function(self, t, src, x, y, type, dam, tmp) if dam > 0 and src ~= self then if self.turn_procs and not self.turn_procs.spin_fate then - t.doSpinFate(self, t) + t.doSpin(self, t) self.turn_procs.spin_fate = true end end @@ -73,7 +73,7 @@ newTalent{ local duration = t.getDuration(self, t) return ([[Activate to Seal Fate for %d turns. When you damage a target while Seal Fate is active you gain Spin and have a 50%% chance to increase the duration of one detrimental status effect on it by one turn. If you have Spin Fate active the chance will be increased by 33%% per Spin (to a maximum of 100%% at three Spin.) - The duration increase can occur %d times per turn.]]):format(duration, procs) + The duration increase can occur up to %d times per turn and the bonus Spin once per turn.]]):format(duration, procs) end, } -- GitLab