From dcbc5a8906fd0ca25e77eb738ee99d57835d4a01 Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Fri, 23 Jan 2015 16:56:21 -0600
Subject: [PATCH] clarity

---
 game/modules/tome/data/talents/chronomancy/fate-weaving.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/chronomancy/fate-weaving.lua b/game/modules/tome/data/talents/chronomancy/fate-weaving.lua
index 48e113e84b..b7d2e7bb44 100644
--- a/game/modules/tome/data/talents/chronomancy/fate-weaving.lua
+++ b/game/modules/tome/data/talents/chronomancy/fate-weaving.lua
@@ -38,7 +38,7 @@ newTalent{
 	callbackOnTakeDamage = function(self, t, src, x, y, type, dam, tmp)
 		if dam > 0 and src ~= self then
 			if self.turn_procs and not self.turn_procs.spin_fate then
-				t.doSpinFate(self, t)
+				t.doSpin(self, t)
 				self.turn_procs.spin_fate = true
 			end
 		end
@@ -73,7 +73,7 @@ newTalent{
 		local duration = t.getDuration(self, t)
 		return ([[Activate to Seal Fate for %d turns.  When you damage a target while Seal Fate is active you gain Spin and have a 50%% chance to increase the duration of one detrimental status effect on it by one turn.
 		If you have Spin Fate active the chance will be increased by 33%% per Spin (to a maximum of 100%% at three Spin.)
-		The duration increase can occur %d times per turn.]]):format(duration, procs)
+		The duration increase can occur up to %d times per turn and the bonus Spin once per turn.]]):format(duration, procs)
 	end,
 }
 
-- 
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