From dc93264a4950e5631021634180918ba418d6d4f5 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Fri, 17 Feb 2017 02:23:20 +0100
Subject: [PATCH] disabled going back to previous location on reentry

---
 game/modules/tome/class/Game.lua | 18 +++++++++---------
 1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 3b497796bb..ce69108bbb 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -1114,15 +1114,15 @@ function _M:changeLevelReal(lev, zone, params)
 			if #list > 0 then x, y = unpack(rng.table(list)) end
 		end
 
-		if self.level.exited then -- use the last location, if defined
-			local turn = 0
-			if self.level.exited.down then
-				x, y, turn = self.level.exited.down.x, self.level.exited.down.y, self.level.exited.down.turn or 0
-			end
-			if self.level.exited.up and (self.level.exited.up.turn or 0) > turn then
-				x, y = self.level.exited.up.x, self.level.exited.up.y
-			end
-		end
+		-- if self.level.exited then -- use the last location, if defined
+		-- 	local turn = 0
+		-- 	if self.level.exited.down then
+		-- 		x, y, turn = self.level.exited.down.x, self.level.exited.down.y, self.level.exited.down.turn or 0
+		-- 	end
+		-- 	if self.level.exited.up and (self.level.exited.up.turn or 0) > turn then
+		-- 		x, y = self.level.exited.up.x, self.level.exited.up.y
+		-- 	end
+		-- end
 
 		if not x then -- Default to stairs
 			if lev > old_lev and not params.force_down and self.level.default_up then x, y = self.level.default_up.x, self.level.default_up.y
-- 
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