From dab2f09e08e62b8ad3c087594b60cc66390ae6d8 Mon Sep 17 00:00:00 2001
From: Shibari <ShibariTOME@Gmail.com>
Date: Sat, 1 Apr 2017 13:18:07 -0400
Subject: [PATCH] Fix player_material_tier setting min level twice

---
 game/modules/tome/class/Store.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/Store.lua b/game/modules/tome/class/Store.lua
index 12e22fb1f1..933db65c3f 100644
--- a/game/modules/tome/class/Store.lua
+++ b/game/modules/tome/class/Store.lua
@@ -80,7 +80,7 @@ function _M:loadup(level, zone)
 	-- Increment material level every 10 levels
 	if self.store.player_material_level then
 		zone.min_material_level = 1
-		zone.min_material_level = math.floor(game.player.level / 10)
+		zone.max_material_level = math.floor(game.player.level / 10)
 	end
 	if Store.loadup(self, level, zone, self.store.nb_fill) then
 		self.last_filled = game.state.stores_restock
-- 
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