diff --git a/game/modules/tome/class/Store.lua b/game/modules/tome/class/Store.lua
index 12e22fb1f1fbe7bbf0482a3d4ff3d77750bfa4c9..933db65c3f8e94aa15d0504b4cd22b20822e33f6 100644
--- a/game/modules/tome/class/Store.lua
+++ b/game/modules/tome/class/Store.lua
@@ -80,7 +80,7 @@ function _M:loadup(level, zone)
 	-- Increment material level every 10 levels
 	if self.store.player_material_level then
 		zone.min_material_level = 1
-		zone.min_material_level = math.floor(game.player.level / 10)
+		zone.max_material_level = math.floor(game.player.level / 10)
 	end
 	if Store.loadup(self, level, zone, self.store.nb_fill) then
 		self.last_filled = game.state.stores_restock