diff --git a/game/modules/tome/class/Store.lua b/game/modules/tome/class/Store.lua index 12e22fb1f1fbe7bbf0482a3d4ff3d77750bfa4c9..933db65c3f8e94aa15d0504b4cd22b20822e33f6 100644 --- a/game/modules/tome/class/Store.lua +++ b/game/modules/tome/class/Store.lua @@ -80,7 +80,7 @@ function _M:loadup(level, zone) -- Increment material level every 10 levels if self.store.player_material_level then zone.min_material_level = 1 - zone.min_material_level = math.floor(game.player.level / 10) + zone.max_material_level = math.floor(game.player.level / 10) end if Store.loadup(self, level, zone, self.store.nb_fill) then self.last_filled = game.state.stores_restock