diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua
index 93e86468e33441030da20d060a123999c84d5e43..028f3ad8026ef56fd4d67d2c4a66d58d369f8563 100644
--- a/game/modules/tome/class/GameState.lua
+++ b/game/modules/tome/class/GameState.lua
@@ -2505,14 +2505,14 @@ function _M:infiniteDungeonChallenge(zone, lev, data, id_layout_name, id_grids_n
 	self.id_challenge.count = self.id_challenge.count + 1
 
 	local challenges = {
-		{ id = "exterminator", rarity = 1 },
-		{ id = "pacifist", rarity = 2 },
+		-- { id = "exterminator", rarity = 1 },
+		-- { id = "pacifist", rarity = 2 },
 		{ id = "fast-exit", rarity = 2, min_lev = 8 },
-		{ id = "near-sighted", rarity = 3, min_lev = 4 },
-		{ id = "mirror-match", rarity = 4, min_lev = 5 },
-		{ id = "multiplicity", rarity = 6, min_lev = 10 },
-		{ id = "dream-horror", rarity = 8, min_lev = 15 },
-		{ id = "headhunter", rarity = 10, min_lev = 12 },
+		-- { id = "near-sighted", rarity = 3, min_lev = 4 },
+		-- { id = "mirror-match", rarity = 4, min_lev = 5 },
+		-- { id = "multiplicity", rarity = 6, min_lev = 10 },
+		-- { id = "dream-horror", rarity = 8, min_lev = 15 },
+		-- { id = "headhunter", rarity = 10, min_lev = 12 },
 	}
 	
 	self:triggerHook{"InfiniteDungeon:getChallenges", challenges=challenges}
@@ -2647,6 +2647,14 @@ function _M:infiniteDungeonChallengeFinish(zone, level)
 					if self.turns_left >= 0 then who:setQuestStatus(self.id, self.COMPLETED) end
 				end,
 				on_act_base = function(self, who)
+					if game.level.turn_counter then
+						game.level.turn_counter = game.level.turn_counter - 10
+						game.player.changed = true
+						if game.level.turn_counter < 0 then
+							game.level.turn_counter = nil
+						end
+					end
+
 					self.turns_left = self.turns_left - 1
 					if self.turns_left < 0 then
 						who:setQuestStatus(self.id, self.FAILED)
@@ -2654,6 +2662,9 @@ function _M:infiniteDungeonChallengeFinish(zone, level)
 				end,
 			})
 			self:locationRevealAround(level.default_down.x, level.default_down.y)
+			level.turn_counter = turns * 10
+			level.max_turn_counter = turns * 10
+			level.turn_counter_desc = "Find the exit! It is marked on your map."
 		end
 	elseif id_challenge == "dream-horror" then
 		local m = zone:makeEntity(level, "actor", {name="dreaming horror", random_boss=true}, nil, true)