diff --git a/game/engines/default/engine/Store.lua b/game/engines/default/engine/Store.lua index b3a426950b8dcf019606e50ce9408e06c6a4562e..041d39aa8981fb949ca3fa9088ef022a1e6b28bd 100644 --- a/game/engines/default/engine/Store.lua +++ b/game/engines/default/engine/Store.lua @@ -133,7 +133,7 @@ function _M:interact(who, name) return self:descObject(who, what, o) end, function(what, o) return self:descObjectPrice(who, what, o) - end, self.allow_sell, self.allow_buy, function(item) end) + end, self.allow_sell, self.allow_buy, function(item) end, self, who) game:registerDialog(d) end diff --git a/game/engines/default/engine/ui/Inventory.lua b/game/engines/default/engine/ui/Inventory.lua index 811cf6ffc8d1c7a01ccf02cd85f402b98a8fa686..241b0ddd817100d768fd06e6d578a95eb4efe667 100644 --- a/game/engines/default/engine/ui/Inventory.lua +++ b/game/engines/default/engine/ui/Inventory.lua @@ -33,6 +33,7 @@ function _M:init(t) self.w = assert(t.width, "no inventory width") self.h = assert(t.height, "no inventory height") self.tabslist = t.tabslist + self.columns = t.columns self.filter = t.filter self.fct = t.fct self.on_select = t.select @@ -40,7 +41,7 @@ function _M:init(t) self.on_drag = t.on_drag self.on_drag_end = t.on_drag_end - if not self.tabslist and self.default_tabslist then + if self.tabslist == nil and self.default_tabslist then if type(self.default_tabslist) == "function" then self.tabslist = self.default_tabslist(self) else self.tabslist = self.default_tabslist end @@ -66,7 +67,7 @@ function _M:generate() self.uis[#self.uis+1] = {x=0, y=0, ui=self.c_tabs} end - self.c_inven = ListColumns.new{width=self.w, height=self.h - (self.c_tabs and self.c_tabs.h or 0), sortable=true, scrollbar=true, columns={ + self.c_inven = ListColumns.new{width=self.w, height=self.h - (self.c_tabs and self.c_tabs.h or 0), sortable=true, scrollbar=true, columns=self.columns or { {name="", width={20,"fixed"}, display_prop="char", sort="id"}, {name="", width={24,"fixed"}, display_prop="object", sort="sortname", direct_draw=function(item, x, y) if item.object then item.object:toScreen(nil, x+4, y, 16, 16) end end}, {name="Inventory", width=72, display_prop="name", sort="sortname"}, @@ -102,11 +103,13 @@ function _M:generate() _TAB = function() self.c_tabs.sel_j = 1 self.c_tabs.sel_i = util.boundWrap(self.c_tabs.sel_i+1, 1, #self.tabslist) self.c_tabs:onUse("left") self.c_tabs:onSelect() end, [{"_TAB","ctrl"}] = function() self.c_tabs.sel_j = 1 self.c_tabs.sel_i = util.boundWrap(self.c_tabs.sel_i-1, 1, self.tabslist) self.c_tabs:onUse("left", false) self.c_tabs:onSelect() end, } - for i = 1, #self.tabslist do - self.key:addCommands{ - ['_F'..i] = function() self.c_tabs.sel_j = 1 self.c_tabs.sel_i = i self.c_tabs:onUse("left") self.c_tabs:onSelect() end, - [{'_F'..i,"ctrl"}] = function() self.c_tabs.sel_j = 1 self.c_tabs.sel_i = i self.c_tabs:onUse("left", true) self.c_tabs:onSelect() end, - } + if self.tabslist then + for i = 1, #self.tabslist do + self.key:addCommands{ + ['_F'..i] = function() self.c_tabs.sel_j = 1 self.c_tabs.sel_i = i self.c_tabs:onUse("left") self.c_tabs:onSelect() end, + [{'_F'..i,"ctrl"}] = function() self.c_tabs.sel_j = 1 self.c_tabs.sel_i = i self.c_tabs:onUse("left", true) self.c_tabs:onSelect() end, + } + end end self.c_inven:onSelect() diff --git a/game/modules/tome/dialogs/ShowStore.lua b/game/modules/tome/dialogs/ShowStore.lua index 64ff5962f4da00e8061f409a9aaac33e155353d7..51a5a0d39ee5bbe86db8042cc69728322f77bb6c 100644 --- a/game/modules/tome/dialogs/ShowStore.lua +++ b/game/modules/tome/dialogs/ShowStore.lua @@ -18,12 +18,73 @@ -- darkgod@te4.org require "engine.class" -local Base = require "engine.dialogs.ShowStore" +local Dialog = require "engine.ui.Dialog" +local Inventory = require "engine.ui.Inventory" +local Separator = require "engine.ui.Separator" -module(..., package.seeall, class.inherit(Base)) +module(..., package.seeall, class.inherit(Dialog)) -function _M:init(...) - Base.init(self, ...) +function _M:init(title, store_inven, actor_inven, store_filter, actor_filter, action, desc, descprice, allow_sell, allow_buy, on_select, store_actor, actor_actor) + self.on_select = on_select + self.allow_sell, self.allow_buy = allow_sell, allow_buy + self.action = action + self.desc = desc + self.descprice = descprice + self.store_inven = store_inven + self.actor_inven = actor_inven + self.store_filter = store_filter + self.actor_filter = actor_filter + Dialog.init(self, title or "Store", math.max(800, game.w * 0.8), math.max(600, game.h * 0.8)) + + self.c_inven = Inventory.new{actor=actor_actor, inven=actor_inven, filter=actor_filter, width=math.floor(self.iw / 2 - 10), height=self.ih - 10, + columns={ + {name="", width={20,"fixed"}, display_prop="char", sort="id"}, + {name="", width={24,"fixed"}, display_prop="object", direct_draw=function(item, x, y) item.object:toScreen(nil, x+4, y, 16, 16) end}, + {name="Inventory", width=80, display_prop="name", sort="name"}, + {name="Category", width=20, display_prop="cat", sort="cat"}, + {name="Price", width={50,"fixed"}, display_prop=function(item) return self.descprice("sell", item.object) end, sort=function(a, b) return descprice("sell", a.object) < descprice("sell", b.object) end}, + }, + fct=function(item, sel, button, event) self:use(item, button, event) end, + on_select=function(item, sel) self:select(item) end, + on_drag=function(item) self:onDrag(item, "store-sell") end, + on_drag_end=function() self:onDragTakeoff("store-buy") end, + } + self.c_store = Inventory.new{actor=store_actor, inven=store_inven, filter=store_filter, width=math.floor(self.iw / 2 - 10), height=self.ih - 10, tabslist=false, + columns={ + {name="", width={20,"fixed"}, display_prop="char", sort="id"}, + {name="", width={24,"fixed"}, display_prop="object", direct_draw=function(item, x, y) item.object:toScreen(nil, x+4, y, 16, 16) end}, + {name="Store", width=80, display_prop="name"}, + {name="Category", width=20, display_prop="cat"}, + {name="Price", width={50,"fixed"}, display_prop=function(item) return self.descprice("buy", item.object) end, sort=function(a, b) return descprice("buy", a.object) < descprice("buy", b.object) end}, + }, + fct=function(item, sel, button, event) self:use(item, button, event) end, + on_select=function(item, sel) self:select(item) end, + on_drag=function(item) self:onDrag(item, "store-buy") end, + on_drag_end=function() self:onDragTakeoff("store-sell") end, + } + + self:loadUI{ + {left=0, top=0, ui=self.c_store}, + {right=0, top=0, ui=self.c_inven}, + {hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}}, + } + self:setFocus(self.c_inven) + self:setupUI() + + self.key:addCommands{ + __TEXTINPUT = function(c) + local list + if self.focus_ui and self.focus_ui.ui == self.c_inven then list = self.c_inven.c_inven.list + elseif self.focus_ui and self.focus_ui.ui == self.c_store then list = self.c_store.c_inven.list + end + if list and list.chars[c] then + self:use(list[list.chars[c]]) + end + end, + } + self.key:addBinds{ + EXIT = function() game:unregisterDialog(self) end, + } -- Add tooltips self.on_select = function(item) @@ -36,3 +97,74 @@ function _M:init(...) if sym == self.key._LCTRL or sym == self.key._RCTRL then local i = self.cur_item self.cur_item = nil self:select(i) end end end + +function _M:on_register() + game:onTickEnd(function() self.key:unicodeInput(true) end) +end + +function _M:updateStore() + self:generateList() +end + +function _M:select(item) + if self.cur_item == item then return end + if item then + if self.on_select then self.on_select(item) end + end + self.cur_item = item +end + +function _M:on_focus(id, ui) + if self.focus_ui and self.focus_ui.ui == self.c_inven then self:select(self.c_inven.c_inven.list[self.c_inven.c_inven.sel]) + elseif self.focus_ui and self.focus_ui.ui == self.c_store then self:select(self.c_store.c_inven.list[self.c_store.c_inven.sel]) + end +end + +function _M:use(item, force) + if item and item.object then + if self.focus_ui and self.focus_ui.ui == self.c_store then + if util.getval(self.allow_buy, item.object, item.item) then + self.action("buy", item.object, item.item) + end + else + if util.getval(self.allow_sell, item.object, item.item) then + self.action("sell", item.object, item.item) + end + end + end +end + +function _M:generateList() + self.c_inven:generateList() + self.c_store:generateList() +end + +function _M:onDrag(item, what) + if item and item.object then + local s = item.object:getEntityFinalSurface(nil, 64, 64) + local x, y = core.mouse.get() + game.mouse:startDrag(x, y, s, {kind=what, item_idx=item.item, inven=item.inven, object=item.object, id=item.object:getName{no_add_name=true, force_id=true, no_count=true}}, function(drag, used) + if not used then + local x, y = core.mouse.get() + game.mouse:receiveMouse("drag-end", x, y, true, nil, {drag=drag}) + end + end) + end +end + +function _M:onDragTakeoff(what) + local drag = game.mouse.dragged.payload + if drag.kind == what then + if what == "store-buy" then + if util.getval(self.allow_buy, drag.object, drag.item_idx) then + self.action("buy", drag.object, drag.item_idx) + end + else + if util.getval(self.allow_sell, drag.object, drag.item_idx) then + self.action("sell", drag.object, drag.item_idx) + end + end + + game.mouse:usedDrag() + end +end