diff --git a/game/modules/tome/class/Object.lua b/game/modules/tome/class/Object.lua
index a00abae6059555b5c4ad943e441288f6c2ef30aa..09de744b48f823514a0de0bc67b53978ee81e51f 100644
--- a/game/modules/tome/class/Object.lua
+++ b/game/modules/tome/class/Object.lua
@@ -581,9 +581,6 @@ function _M:getTextualDesc(compare_with, use_actor)
 		if next(combat.dammod or {}) then dammod = use_actor:getDammod(combat) end
 		for stat, i in pairs(dammod) do
 			local name = Stats.stats_def[stat].short_name:capitalize()
-			if use_actor:knowTalent(use_actor.T_STRENGTH_OF_PURPOSE) then
-				if name == "Str" then name = "Mag" end
-			end
 			if self.subtype == "dagger" and use_actor:knowTalent(use_actor.T_LETHALITY) then
 				if name == "Str" then name = "Cun" end
 			end
diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index 4bc37234b12796ddb70dfb4bb2e6d874e837df5f..345b37f417eeb9e8ec8105b8d3c1f81f91935534 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -1502,7 +1502,6 @@ function _M:getDammod(combat)
 	end
 
 	if combat.talented == 'knife' and self:knowTalent('T_LETHALITY') then sub('str', 'cun') end
-	if combat.talented and self:knowTalent('T_STRENGTH_OF_PURPOSE') then sub('str', 'mag') end
 	if self:attr 'use_psi_combat' then
 		sub('str', 'wil')
 		sub('dex', 'cun')
@@ -1584,9 +1583,6 @@ function _M:combatPhysicalpower(mod, weapon, add)
 	add = add + self:combatTrainingDamage(weapon)
 
 	local str = self:getStr()
-	if self:knowTalent(Talents.T_STRENGTH_OF_PURPOSE) then
-		str = self:getMag()
-	end
 
 	local d = math.max(0, (self.combat_dam or 0) + add + str) -- allows strong debuffs to offset strength
 	if self:attr("dazed") then d = d / 2 end
diff --git a/game/modules/tome/data/talents/chronomancy/guardian.lua b/game/modules/tome/data/talents/chronomancy/guardian.lua
index 4a32d2f7e26f2b99211b5a2ba6016ce82c0c834d..e082c9ea8328365e5c36efaf3f36308a8d82bd9a 100644
--- a/game/modules/tome/data/talents/chronomancy/guardian.lua
+++ b/game/modules/tome/data/talents/chronomancy/guardian.lua
@@ -31,7 +31,7 @@ newTalent{
 		local damage = t.getDamage(self, t)
 		local inc = t.getPercentInc(self, t)
 		return ([[Increases Physical Power by %d, and increases weapon damage by %d%% when using swords, axes, maces, knives, or bows.
-		You now also use your Magic in place of Strength when equipping weapons and ammo, calculating weapon damage, and physical power.
+		You now also use your Magic in place of Strength when equipping weapons and ammo.
 		These bonuses override rather than stack with weapon mastery, knife mastery, and bow mastery.]]):
 		format(damage, 100*inc)
 	end,