diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua
index a596d94825bd467554715b38afd2cc20fdc4d584..6591643230a6fa524c832e380c83711f348c5a3a 100644
--- a/game/modules/tome/class/Player.lua
+++ b/game/modules/tome/class/Player.lua
@@ -235,6 +235,10 @@ local fovdist = {}
 for i = 0, 30 * 30 do
 	fovdist[i] = math.max((20 - math.sqrt(i)) / 14, 0.6)
 end
+local wild_fovdist = {}
+for i = 0, 10 * 10 do
+	wild_fovdist[i] = math.max((5 - math.sqrt(i)) / 1.4, 0.6)
+end
 
 function _M:playerFOV()
 	-- Clean FOV before computing it
@@ -245,10 +249,7 @@ function _M:playerFOV()
 	if not self:attr("blind") then
 		-- Compute both the normal and the lite FOV, using cache
 		if game.zone.wilderness_see_radius then
-			self:computeFOV(self.sight or 20, "block_sight", function(x, y, dx, dy, sqdist)
-					game.level.map:apply(x, y, fovdist[sqdist])
-			end, true, false, true)
-			self:computeFOV(game.zone.wilderness_see_radius, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:applyLite(x, y) end, true, true, true)
+			self:computeFOV(game.zone.wilderness_see_radius, "block_sight", function(x, y, dx, dy, sqdist) game.level.map:applyLite(x, y, wild_fovdist[sqdist]) end, true, true, true)
 		else
 			self:computeFOV(self.sight or 20, "block_sight", function(x, y, dx, dy, sqdist)
 				game.level.map:apply(x, y, fovdist[sqdist])
diff --git a/game/modules/tome/data/maps/wilderness/maj-eyal.lua b/game/modules/tome/data/maps/wilderness/maj-eyal.lua
index d4e6d1330f817503707a2491955cf1ef4d8a254b..502d02b70ddd8e908e8562b56cfdddbe85e8f688 100644
--- a/game/modules/tome/data/maps/wilderness/maj-eyal.lua
+++ b/game/modules/tome/data/maps/wilderness/maj-eyal.lua
@@ -19,51 +19,51 @@
 
 -- Maj'Eyal, the main continent
 
-quickEntity('~', {show_tooltip=true, name='the sea of Maj', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, shader = "water", textures = { function() return _3DNoise, true end }, })
-quickEntity('-', {show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
-quickEntity('*', {show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
+quickEntity('~', {always_remember = true, show_tooltip=true, name='the sea of Maj', display='~', color=colors.DARK_BLUE, back_color=colors.BLUE, image="terrain/river.png", block_move=true, shader = "water", textures = { function() return _3DNoise, true end }, })
+quickEntity('-', {always_remember = true, show_tooltip=true, name='river', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
+quickEntity('*', {always_remember = true, show_tooltip=true, name='lake of Nur', display='~', color={r=0, g=80, b=255}, back_color=colors.BLUE, image="terrain/river.png", can_encounter=true, equilibrium_level=-10, shader = "water", textures = { function() return _3DNoise, true end }, })
 
-quickEntity('^', {show_tooltip=true, name='mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
-quickEntity('m', {show_tooltip=true, name='Daikara', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/rocky_mountain.png", block_move=true})
-quickEntity('#', {show_tooltip=true, name='Iron Throne', display='^', color=colors.SLATE, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
+quickEntity('^', {always_remember = true, show_tooltip=true, name='mountains', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
+quickEntity('m', {always_remember = true, show_tooltip=true, name='Daikara', display='^', color=colors.LIGHT_UMBER, back_color=colors.UMBER, image="terrain/rocky_mountain.png", block_move=true})
+quickEntity('#', {always_remember = true, show_tooltip=true, name='Iron Throne', display='^', color=colors.SLATE, back_color=colors.UMBER, image="terrain/mountain.png", block_move=true})
 
-quickEntity('T', {show_tooltip=true, name='forest', force_clone=true, display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", resolvers.generic(function(e) e.add_displays = e:makeTrees("terrain/tree_alpha") end), block_move=true})
-quickEntity('t', {show_tooltip=true, name='cold forest', display='#', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/rocky_snowy_tree.png", block_move=true})
-quickEntity('_', {show_tooltip=true, name='burnt forest', display='#', color=colors.UMBER, back_color=colors.DARK_GREY, image="terrain/burnt-tree.png", block_move=true})
-quickEntity('v', {show_tooltip=true, name='old forest', force_clone=true, display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/grass_dark1.png", resolvers.generic(function(e) e.add_displays = e:makeTrees("terrain/tree_alpha") end), block_move=true})
+quickEntity('T', {always_remember = true, show_tooltip=true, name='forest', force_clone=true, display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", resolvers.generic(function(e) e.add_displays = e:makeTrees("terrain/tree_alpha") end), block_move=true})
+quickEntity('t', {always_remember = true, show_tooltip=true, name='cold forest', display='#', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/rocky_snowy_tree.png", block_move=true})
+quickEntity('_', {always_remember = true, show_tooltip=true, name='burnt forest', display='#', color=colors.UMBER, back_color=colors.DARK_GREY, image="terrain/burnt-tree.png", block_move=true})
+quickEntity('v', {always_remember = true, show_tooltip=true, name='old forest', force_clone=true, display='#', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/grass_dark1.png", resolvers.generic(function(e) e.add_displays = e:makeTrees("terrain/tree_alpha") end), block_move=true})
 
-quickEntity('.', {show_tooltip=true, name='plains', display='.', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", can_encounter=true, equilibrium_level=-10})
-quickEntity('|', {show_tooltip=true, name='desert', display='.', color={r=203,g=189,b=72}, back_color={r=163,g=149,b=42}, image="terrain/sand.png", can_encounter="desert", equilibrium_level=-10})
+quickEntity('.', {always_remember = true, show_tooltip=true, name='plains', display='.', color=colors.LIGHT_GREEN, back_color=colors.DARK_GREEN, image="terrain/grass.png", can_encounter=true, equilibrium_level=-10})
+quickEntity('|', {always_remember = true, show_tooltip=true, name='desert', display='.', color={r=203,g=189,b=72}, back_color={r=163,g=149,b=42}, image="terrain/sand.png", can_encounter="desert", equilibrium_level=-10})
 
-quickEntity('"', {show_tooltip=true, name='polar cap', display='.', color=colors.LIGHT_BLUE, back_color=colors.WHITE, can_encounter=true, image="terrain/frozen_ground.png", equilibrium_level=-10})
-quickEntity('=', {show_tooltip=true, name='frozen sea', display=';', color=colors.LIGHT_BLUE, back_color=colors.WHITE, can_encounter=true, image="terrain/ice_shelf.png", equilibrium_level=-10})
+quickEntity('"', {always_remember = true, show_tooltip=true, name='polar cap', display='.', color=colors.LIGHT_BLUE, back_color=colors.WHITE, can_encounter=true, image="terrain/frozen_ground.png", equilibrium_level=-10})
+quickEntity('=', {always_remember = true, show_tooltip=true, name='frozen sea', display=';', color=colors.LIGHT_BLUE, back_color=colors.WHITE, can_encounter=true, image="terrain/ice_shelf.png", equilibrium_level=-10})
 
-quickEntity('{', {show_tooltip=true, name='the Charred Scar', display='.', color=colors.WHITE, back_color=colors.LIGHT_DARK, image="terrain/lava_floor.png", shader = "lava", can_encounter=true})
+quickEntity('{', {always_remember = true, show_tooltip=true, name='the Charred Scar', display='.', color=colors.WHITE, back_color=colors.LIGHT_DARK, image="terrain/lava_floor.png", shader = "lava", can_encounter=true})
 
-quickEntity('!', {show_tooltip=true, name='hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
-quickEntity('h', {show_tooltip=true, name='low hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
+quickEntity('!', {always_remember = true, show_tooltip=true, name='hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
+quickEntity('h', {always_remember = true, show_tooltip=true, name='low hills', display='^', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/hills.png", can_encounter=true, equilibrium_level=-10})
 
-quickEntity('&', {show_tooltip=true, name='cultivated fields', display=';', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/cultivation.png", can_encounter=true, equilibrium_level=-10})
+quickEntity('&', {always_remember = true, show_tooltip=true, name='cultivated fields', display=';', color=colors.GREEN, back_color=colors.DARK_GREEN, image="terrain/cultivation.png", can_encounter=true, equilibrium_level=-10})
 
-quickEntity('A', {show_tooltip=true, name="Ruins of Kor'Pul", 	display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="ruins-kor-pul"})
-quickEntity('B', {show_tooltip=true, name="Passageway into the Trollshaws", 	display='>', color={r=0, g=255, b=0}, notice = true, change_level=1, change_zone="trollshaws"})
-quickEntity('C', {show_tooltip=true, name="A gate into a maze", 			display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="maze"})
-quickEntity('D', {show_tooltip=true, name="A path into the Old Forest", 		display='>', color={r=0, g=255, b=155}, notice = true, change_level=1, change_zone="old-forest"})
-quickEntity('E', {show_tooltip=true, name="A mysterious hole in the beach", 	display='>', color={r=200, g=255, b=55}, notice = true, change_level=1, change_zone="sandworm-lair"})
-quickEntity('F', {show_tooltip=true, name="The entry to the old tower of Tol Falas",display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="tol-falas"})
-quickEntity('G', {show_tooltip=true, name="Passageway into Daikara",display='>', color=colors.UMBER, notice = true, change_level=1, change_zone="daikara"})
-quickEntity('H', {show_tooltip=true, name='Charred Scar', display='>', color=colors.RED, back_color=colors.LIGHT_DARK, image="terrain/volcano1.png", notice = true, change_level=1, change_zone="mount-doom"})
+quickEntity('A', {always_remember = true, show_tooltip=true, name="Ruins of Kor'Pul", 	display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="ruins-kor-pul"})
+quickEntity('B', {always_remember = true, show_tooltip=true, name="Passageway into the Trollshaws", 	display='>', color={r=0, g=255, b=0}, notice = true, change_level=1, change_zone="trollshaws"})
+quickEntity('C', {always_remember = true, show_tooltip=true, name="A gate into a maze", 			display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="maze"})
+quickEntity('D', {always_remember = true, show_tooltip=true, name="A path into the Old Forest", 		display='>', color={r=0, g=255, b=155}, notice = true, change_level=1, change_zone="old-forest"})
+quickEntity('E', {always_remember = true, show_tooltip=true, name="A mysterious hole in the beach", 	display='>', color={r=200, g=255, b=55}, notice = true, change_level=1, change_zone="sandworm-lair"})
+quickEntity('F', {always_remember = true, show_tooltip=true, name="The entry to the old tower of Tol Falas",display='>', color={r=0, g=255, b=255}, notice = true, change_level=1, change_zone="tol-falas"})
+quickEntity('G', {always_remember = true, show_tooltip=true, name="Passageway into Daikara",display='>', color=colors.UMBER, notice = true, change_level=1, change_zone="daikara"})
+quickEntity('H', {always_remember = true, show_tooltip=true, name='Charred Scar', display='>', color=colors.RED, back_color=colors.LIGHT_DARK, image="terrain/volcano1.png", notice = true, change_level=1, change_zone="mount-doom"})
 
-quickEntity('1', {show_tooltip=true, name="Derth (Town)", desc="A quiet town at the crossroads of the north", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-derth"})
-quickEntity('2', {show_tooltip=true, name="Last Hope (Town)", desc="Capital city of the Allied Kingdoms ruled by King Tolak", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-last-hope"})
-quickEntity('4', {show_tooltip=true, name="Shatur (Town)", desc="Capital city of Thaloren lands, ruled by Nessilla Tantaelen", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true})
-quickEntity('5', {show_tooltip=true, name="Elvala (Town)", desc="Capital city of Shaloren lands, ruled by Aranion Gayaeil", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true})
+quickEntity('1', {always_remember = true, show_tooltip=true, name="Derth (Town)", desc="A quiet town at the crossroads of the north", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-derth"})
+quickEntity('2', {always_remember = true, show_tooltip=true, name="Last Hope (Town)", desc="Capital city of the Allied Kingdoms ruled by King Tolak", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-last-hope"})
+quickEntity('4', {always_remember = true, show_tooltip=true, name="Shatur (Town)", desc="Capital city of Thaloren lands, ruled by Nessilla Tantaelen", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true})
+quickEntity('5', {always_remember = true, show_tooltip=true, name="Elvala (Town)", desc="Capital city of Shaloren lands, ruled by Aranion Gayaeil", display='*', color={r=255, g=255, b=255}, back_color=colors.DARK_GREEN, image="terrain/town1.png", notice = true})
 
 -- Angolwen is only know from the start to mages
 if game.player:knowTalent(game.player.T_TELEPORT_ANGOLWEN) then
-	quickEntity('3', {show_tooltip=true, name="Angolwen, the hidden city of magic", desc="Secret place of magic, set apart from the world to protect it.", display='*', color=colors.WHITE, back_color=colors.UMBER, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-angolwen"})
+	quickEntity('3', {always_remember = true, show_tooltip=true, name="Angolwen, the hidden city of magic", desc="Secret place of magic, set apart from the world to protect it.", display='*', color=colors.WHITE, back_color=colors.UMBER, image="terrain/town1.png", notice = true, change_level=1, change_zone="town-angolwen"})
 else
-	quickEntity('3', 'b')
+	quickEntity('3', '^')
 end
 
 -- Load encounters for this map
diff --git a/game/modules/tome/data/zones/wilderness-arda-fareast/zone.lua b/game/modules/tome/data/zones/wilderness-arda-fareast/zone.lua
index b86b5d73a71af8200661c78caf271ff53cb24476..9b92c82a16f48a938c48bafdc1629781666abae4 100644
--- a/game/modules/tome/data/zones/wilderness-arda-fareast/zone.lua
+++ b/game/modules/tome/data/zones/wilderness-arda-fareast/zone.lua
@@ -23,10 +23,10 @@ return {
 	max_level = 1,
 	width = 100, height = 100,
 --	all_remembered = true,
-	all_lited = true,
+--	all_lited = true,
 	persistant = "memory",
 	wilderness = true,
---	wilderness_see_radius = 3,
+	wilderness_see_radius = 4,
 	ambiant_music = "Far away.ogg",
 	generator =  {
 		map = {
diff --git a/game/modules/tome/data/zones/wilderness/zone.lua b/game/modules/tome/data/zones/wilderness/zone.lua
index 9a83cde36e0e274d8ea97ad90e7540a1e33930c1..c0f316e0b52cdb0ae22e10747ecd40b4b3e9a1ad 100644
--- a/game/modules/tome/data/zones/wilderness/zone.lua
+++ b/game/modules/tome/data/zones/wilderness/zone.lua
@@ -22,11 +22,12 @@ return {
 	level_range = {1, 1},
 	max_level = 1,
 	width = 200, height = 130,
-	all_remembered = true,
-	all_lited = true,
+--	all_remembered = true,
+--	all_lited = true,
 	persistant = "memory",
 	ambiant_music = "Remembrance.ogg",
 	wilderness = true,
+	wilderness_see_radius = 4,
 	generator =  {
 		map = {
 			class = "engine.generator.map.Static",