diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index ceb3be3b988c63ab5bd56b7da60d8ae52ef5dc6a..af267f3c0870d4ef53476b42395be7b24cd49e49 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -2124,7 +2124,7 @@ newDamageType{ local target = game.level.map(x, y, Map.ACTOR) if target then if rng.percent(dam) then - game:delayedLogDamage(src, target, 0, ("%s<30%% armour corrode>#LAST#"):format(DamageType:get(type).text_color or "#aaaaaa#", dam), false) + game:delayedLogDamage(src, target, 0, ("%s<30%%%% armour corrode>#LAST#"):format(DamageType:get(type).text_color or "#aaaaaa#", dam), false) local check = math.max(src:combatAttack(), src:combatSpellpower(), src:combatMindpower()) --local param = { atk=dam/3, armor=dam/3, defense=dam/3, src=src, apply_power = check, no_ct_effect=true } target:setEffect(target.EFF_ITEM_ACID_CORRODE, 5, {pct = 0.3, no_ct_effect = true, apply_power = check})