diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index 028f3ad8026ef56fd4d67d2c4a66d58d369f8563..8ccb6db26a33d73d9cb8f8c6bcf02d37dab2f934 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -2505,14 +2505,14 @@ function _M:infiniteDungeonChallenge(zone, lev, data, id_layout_name, id_grids_n self.id_challenge.count = self.id_challenge.count + 1 local challenges = { - -- { id = "exterminator", rarity = 1 }, - -- { id = "pacifist", rarity = 2 }, + { id = "exterminator", rarity = 1 }, + { id = "pacifist", rarity = 2 }, { id = "fast-exit", rarity = 2, min_lev = 8 }, - -- { id = "near-sighted", rarity = 3, min_lev = 4 }, - -- { id = "mirror-match", rarity = 4, min_lev = 5 }, - -- { id = "multiplicity", rarity = 6, min_lev = 10 }, - -- { id = "dream-horror", rarity = 8, min_lev = 15 }, - -- { id = "headhunter", rarity = 10, min_lev = 12 }, + { id = "near-sighted", rarity = 3, min_lev = 4 }, + { id = "mirror-match", rarity = 4, min_lev = 5 }, + { id = "multiplicity", rarity = 6, min_lev = 10 }, + { id = "dream-horror", rarity = 8, min_lev = 15 }, + { id = "headhunter", rarity = 10, min_lev = 12 }, } self:triggerHook{"InfiniteDungeon:getChallenges", challenges=challenges}