From c6d83581392d3988808cb67d41c800e09442d992 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Sun, 19 Feb 2012 23:03:59 +0000 Subject: [PATCH] Fixed "weakness" damage type git-svn-id: http://svn.net-core.org/repos/t-engine4@4892 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/damage_types.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 80864811de..a5a14f6033 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -1934,7 +1934,7 @@ newDamageType{ local target = game.level.map(x, y, Map.ACTOR) if target then local reapplied = target:hasEffect(target.EFF_WEAKENED) - target:setEffect(target.EFF_WEAKENED, dam.dur, { power=incDamage }, reapplied) + target:setEffect(target.EFF_WEAKENED, dam.dur, { power=dam.incDamage }, reapplied) end end, } -- GitLab