From c6d83581392d3988808cb67d41c800e09442d992 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sun, 19 Feb 2012 23:03:59 +0000
Subject: [PATCH] Fixed "weakness" damage type

git-svn-id: http://svn.net-core.org/repos/t-engine4@4892 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/damage_types.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index 80864811de..a5a14f6033 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -1934,7 +1934,7 @@ newDamageType{
 		local target = game.level.map(x, y, Map.ACTOR)
 		if target then
 			local reapplied = target:hasEffect(target.EFF_WEAKENED)
-			target:setEffect(target.EFF_WEAKENED, dam.dur, { power=incDamage }, reapplied)
+			target:setEffect(target.EFF_WEAKENED, dam.dur, { power=dam.incDamage }, reapplied)
 		end
 	end,
 }
-- 
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