diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 80864811de13cee42b342dfedf72012bfaf46912..a5a14f603373301d1dc5b734be72b32c2ccc3192 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -1934,7 +1934,7 @@ newDamageType{ local target = game.level.map(x, y, Map.ACTOR) if target then local reapplied = target:hasEffect(target.EFF_WEAKENED) - target:setEffect(target.EFF_WEAKENED, dam.dur, { power=incDamage }, reapplied) + target:setEffect(target.EFF_WEAKENED, dam.dur, { power=dam.incDamage }, reapplied) end end, }