diff --git a/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua b/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua index 596cac6e3561ad0f88662c4d81c045a48eac03f8..8e831f45f60d648be92b4ef30ead1880a4956f42 100644 --- a/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua +++ b/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua @@ -55,7 +55,7 @@ newTalent{ return math.floor(self:combatStatTalentIntervalDamage(t, "combatMindpower", 3, 20)) end, action = function(self, t) - local d d = self:showInventory("Reshape which weapon?", self:getInven("INVEN"), function(o) return not o.quest and o.type == "weapon" and not o.fully_reshaped end, function(o, item) + local d d = self:showInventory("Reshape which weapon?", self:getInven("INVEN"), function(o) return not o.quest and o.type == "weapon" and not o.fully_reshaped and o.subtype ~= "mindstar" end, function(o, item) --o.wielder = o.wielder or {} if (o.old_atk or 0) < t.boost(self, t) then o.combat.atk = (o.combat.atk or 0) - (o.old_atk or 0) @@ -83,6 +83,7 @@ newTalent{ info = function(self, t) local weapon_boost = t.boost(self, t) return ([[Manipulate forces on the molecular level to realign, rebalance, and hone your weapon. Permanently increases the Accuracy and damage of any weapon by %d. + Mindstars being weapons of the mind can not be affected. These values scale with your Mindpower.]]): format(weapon_boost) end,