diff --git a/game/modules/tome/data/talents/gifts/summon-melee.lua b/game/modules/tome/data/talents/gifts/summon-melee.lua index f6e4789e43b32529426a88600fbc819b57029bf6..d21722a71a6fd180e9b8122b045c15c953f9c760 100644 --- a/game/modules/tome/data/talents/gifts/summon-melee.lua +++ b/game/modules/tome/data/talents/gifts/summon-melee.lua @@ -114,7 +114,7 @@ newTalent{ level_range = {self.level, self.level}, exp_worth = 0, max_life = resolvers.rngavg(25,50), - life_rating = 10, + life_rating = 15, combat_armor = 1, combat_def = 1, never_move = 1, @@ -177,7 +177,7 @@ newTalent{ max_life = resolvers.rngavg(50,80), autolevel = "none", - ai = "summoned", ai_real = "dumb_talented_simple", ai_state = { talent_in=3, }, + ai = "summoned", ai_real = "dumb_talented_simple", ai_state = { talent_in=2, }, energy = { mod=1.2 }, stats = { str=25 + self:getWil() * self:getTalentLevel(t) / 5, dex=18, con=10 + self:getTalentLevel(t) * 2 + self:getTalentLevelRaw(self.T_RESILIENCE)*2, }, @@ -190,7 +190,7 @@ newTalent{ faction = self.faction, summoner = self, summoner_gain_exp=true, - summon_time = math.ceil(self:getTalentLevel(t) / 2) + 2 + self:getTalentLevelRaw(self.T_RESILIENCE), + summon_time = self:getTalentLevel(t) + 2 + self:getTalentLevelRaw(self.T_RESILIENCE), ai_target = {actor=target} }