diff --git a/game/modules/tome/data/general/events/cultists.lua b/game/modules/tome/data/general/events/cultists.lua
index bd2468f78f0988719427f9d8f6d662fde4015279..1f805216ced89930307560fc742241e4adbb4d44 100644
--- a/game/modules/tome/data/general/events/cultists.lua
+++ b/game/modules/tome/data/general/events/cultists.lua
@@ -83,6 +83,7 @@ for i, p in ipairs(list) do
 		},
 		resolvers.sustains_at_birth(),
 		resolvers.inscriptions(1, "rune"),
+		is_cultist_event = true,
 	}
 	m:resolve() m:resolve(nil, true)
 	game.zone:addEntity(game.level, m, "actor", p.x-1, p.y)
diff --git a/game/modules/tome/data/general/npcs/horror.lua b/game/modules/tome/data/general/npcs/horror.lua
index ca25288ebf2844aa359f820a75426d2c03168c86..ea8b0fbd21b896fe18e359c407e3d6ae0424f5a4 100644
--- a/game/modules/tome/data/general/npcs/horror.lua
+++ b/game/modules/tome/data/general/npcs/horror.lua
@@ -518,7 +518,7 @@ newEntity{ base = "BASE_NPC_HORROR",
 	life_regen = 0.25,
 	combat_armor = 12, combat_def = 24,
 	
-		ai = "tactical", ai_state = { ai_move="move_dmap", talent_in=3, ally_compassion=0 },
+		ai = "tactical", ai_state = { ai_move="move_dmap", talent_in=2, ally_compassion=0 },
 		
 	on_melee_hit = {[DamageType.PHYSICALBLEED]=resolvers.mbonus(14, 2)},
 	combat = { dam=resolvers.levelup(resolvers.rngavg(16,22), 1, 1.5), atk=resolvers.levelup(18, 1, 1), apr=4, dammod={wil=0.25, cun=0.1}, damtype=engine.DamageType.PHYSICALBLEED, },
@@ -580,7 +580,8 @@ newEntity{ base = "BASE_NPC_HORROR",
 		dammod={wil=1.1}, physcrit = 10, 
 		damtype=engine.DamageType.SLIME,
 	},
-	ai_state = { talent_in=3, },
+	
+		ai = "tactical", ai_state = { ai_move="move_dmap", talent_in=1, ally_compassion=0 },
 	
 	resists = {all=15, [DamageType.PHYSICAL] = -10, [DamageType.NATURE] = 100, [DamageType.ARCANE] = 40, [DamageType.BLIGHT] = 24},
 
@@ -618,6 +619,8 @@ newEntity{ base = "BASE_NPC_HORROR",
 	},
 	combat_physspeed = 2,
 	
+		ai = "tactical", ai_state = { ai_move="move_dmap", talent_in=1, ally_compassion=0 },
+	
 	resists = {[DamageType.PHYSICAL] = -10, [DamageType.DARKNESS] = 100, [DamageType.LIGHT] = -60},
 
 	resolvers.talents{