diff --git a/game/modules/tome/class/interface/ActorObjectUse.lua b/game/modules/tome/class/interface/ActorObjectUse.lua
index 3bcf10dcb0b9912d991f8116c2b85ddbed561e6c..524f0e46ffee2c86f8e7d5b7c3526cdbf58d3df0 100644
--- a/game/modules/tome/class/interface/ActorObjectUse.lua
+++ b/game/modules/tome/class/interface/ActorObjectUse.lua
@@ -122,7 +122,8 @@ _M.useObjectBaseTalent ={
 	type = {"misc/objects", 1},
 	points = 1,
 	image = "talents/charm_mastery.png", --temporary? Note:displayentity is not a function
---	hide = "always",
+	hide = "always",
+	no_auto_hotkey = true,
 	never_fail = true, -- most actor status effects will not prevent use
 	innate = true, -- make sure this talent can't be put on cooldown by other talents or effects
 	display_name = function(self, t)
@@ -341,6 +342,7 @@ function _M:useObjectEnable(o, inven_id, slot, base_name)
 	self:learnTalent(tid, true, talent_level)
 	
 --****** temporary hotkeys for testing
+--[[
 	t=self:getTalentFromId(tid)
 	-- Hotkey
 	if oldpos then
@@ -350,7 +352,7 @@ function _M:useObjectEnable(o, inven_id, slot, base_name)
 		end
 		self.hotkey[oldpos] = {"talent", "T_"..name}
 	end
-
+--]]
 	return o, tid, t, talent_level
 end
 
diff --git a/game/modules/tome/data/general/objects/egos/light-armor.lua b/game/modules/tome/data/general/objects/egos/light-armor.lua
index eb8ae42179767e8ad6bf17ff5c423a081c1e3161..4a041a9790cb5d81892af673d171e46f3ef9e22d 100644
--- a/game/modules/tome/data/general/objects/egos/light-armor.lua
+++ b/game/modules/tome/data/general/objects/egos/light-armor.lua
@@ -196,7 +196,7 @@ newEntity{
    charm_power = resolvers.mbonus_material(80, 20),
    charm_power_def = {add=5, max=10, floor=true},
    resolvers.charm("blink to a nearby random location (rad %d)", 25, function(self, who)
-		game.logSeen(who, "%s uses %s!", who.name:capitalize(), self:getName{no_add_name=true, do_color=true})
+		game.logSeen(who, "%s uses %s %s!", who.name:capitalize(), who:his_her(), self:getName{no_add_name=true, do_color=true})
 		game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
 		who:teleportRandom(who.x, who.y, self:getCharmPower(who))
 		game.level.map:particleEmitter(who.x, who.y, 1, "teleport")