diff --git a/game/modules/tome/class/Party.lua b/game/modules/tome/class/Party.lua index 00af1b12bdb670b47dc34468f20076ea43da1ac9..b2d1222d90df01a5beb7268578d7c938d1a0d9fc 100644 --- a/game/modules/tome/class/Party.lua +++ b/game/modules/tome/class/Party.lua @@ -136,7 +136,7 @@ end function _M:countInventoryAble() local nb = 0 for i, actor in ipairs(self.m_list) do - if not actor.no_inventory_access then nb = nb + 1 end + if not actor.no_inventory_access and actor:getInven(actor.INVEN_INVEN) then nb = nb + 1 end end return nb end diff --git a/game/modules/tome/data/zones/town-point-zero/objects.lua b/game/modules/tome/data/zones/town-point-zero/objects.lua index f407a12a321b0ee4720208f945a4cc8a1d7e6226..9b2d44bcbafcd5319dbec0880940bb44aaf64344 100644 --- a/game/modules/tome/data/zones/town-point-zero/objects.lua +++ b/game/modules/tome/data/zones/town-point-zero/objects.lua @@ -25,6 +25,7 @@ local Talents = require "engine.interface.ActorTalents" newEntity{ base = "BASE_TOOL_MISC", power_source = {arcane=true}, define_as = "TIME_SHARD", + desc = [[An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping track with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.]], unique = true, name = "Shard of Crystalized Time", color = colors.YELLOW, unided_name = "glowing shard", image = "object/artifact/time_shard.png",