From bc738687f32f384cfbb69081a1f6b43e3083b90d Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Fri, 23 May 2014 21:08:53 +0200 Subject: [PATCH] fix --- game/modules/tome/class/Object.lua | 3 +++ game/modules/tome/data/general/events/pyroclast.lua | 2 +- game/modules/tome/data/talents/misc/npcs.lua | 2 +- game/modules/tome/data/talents/psionic/focus.lua | 2 +- game/modules/tome/data/talents/uber/wil.lua | 2 +- game/modules/tome/data/zones/daikara/zone.lua | 2 +- 6 files changed, 8 insertions(+), 5 deletions(-) diff --git a/game/modules/tome/class/Object.lua b/game/modules/tome/class/Object.lua index 4873cec930..16edd3b39b 100644 --- a/game/modules/tome/class/Object.lua +++ b/game/modules/tome/class/Object.lua @@ -724,6 +724,7 @@ function _M:getTextualDesc(compare_with, use_actor) compare_list( "On weapon hit:", function(combat) + if not combat then return {} end local list = {} -- Get complex damage types for dt, amount in pairs(combat.melee_project or combat.ranged_project or {}) do @@ -741,6 +742,7 @@ function _M:getTextualDesc(compare_with, use_actor) compare_list( "On weapon crit:", function(combat) + if not combat then return {} end return get_special_list(combat, 'special_on_crit') end ) @@ -748,6 +750,7 @@ function _M:getTextualDesc(compare_with, use_actor) compare_list( "On weapon kill:", function(combat) + if not combat then return {} end return get_special_list(combat, 'special_on_kill') end ) diff --git a/game/modules/tome/data/general/events/pyroclast.lua b/game/modules/tome/data/general/events/pyroclast.lua index 6f8e6d5e4a..4e1a78ac80 100644 --- a/game/modules/tome/data/general/events/pyroclast.lua +++ b/game/modules/tome/data/general/events/pyroclast.lua @@ -75,7 +75,7 @@ game.zone.on_turn = function() game.level.map:particleEmitter(game.level.data.meteor_x, game.level.data.meteor_y, 10, "meteor").on_remove = function() local x, y = game.level.data.meteor_x, game.level.data.meteor_y game.level.map:particleEmitter(x, y, 10, "ball_fire", {radius=5}) - if core.shader.allow("distort") then game.level.map:particleEmitter(x, y, 5, "shockwave", {radius=5}) end + if core.shader.allow("distort") then game.level.map:particleEmitter(x, y, 5, "fireflash", {radius=5}) end game:playSoundNear(game.player, "talents/fireflash") for i = x-2, x+2 do for j = y-2, y+2 do diff --git a/game/modules/tome/data/talents/misc/npcs.lua b/game/modules/tome/data/talents/misc/npcs.lua index 2574a94757..2170f146d0 100644 --- a/game/modules/tome/data/talents/misc/npcs.lua +++ b/game/modules/tome/data/talents/misc/npcs.lua @@ -1921,7 +1921,7 @@ newTalent{ local meteor = function(src, x, y, dam) game.level.map:particleEmitter(x, y, 10, "meteor", {x=x, y=y}).on_remove = function(self) local x, y = self.args.x, self.args.y - game.level.map:particleEmitter(x, y, 10, "ball_fire", {radius=2}) + game.level.map:particleEmitter(x, y, 10, "fireflash", {radius=2}) game:playSoundNear(game.player, "talents/fireflash") local grids = {} diff --git a/game/modules/tome/data/talents/psionic/focus.lua b/game/modules/tome/data/talents/psionic/focus.lua index f4f606a4c5..7215974c60 100644 --- a/game/modules/tome/data/talents/psionic/focus.lua +++ b/game/modules/tome/data/talents/psionic/focus.lua @@ -40,7 +40,7 @@ newTalent{ self:project(tg, x, y, DamageType.PHYSICAL, self:mindCrit(rng.avg(0.8*dam, dam)), {type="mindsear"}) if self:hasEffect(self.EFF_TRANSCENDENT_TELEKINESIS) then local act = game.level.map(x, y, engine.Map.ACTOR) - if act:canBe("stun") then + if act and act:canBe("stun") then act:setEffect(act.EFF_STUNNED, 4, {apply_power=self:combatMindpower()}) end end diff --git a/game/modules/tome/data/talents/uber/wil.lua b/game/modules/tome/data/talents/uber/wil.lua index b020ce5d00..9b9800a8c6 100644 --- a/game/modules/tome/data/talents/uber/wil.lua +++ b/game/modules/tome/data/talents/uber/wil.lua @@ -50,7 +50,7 @@ uberTalent{ local meteor = function(src, x, y, dam) game.level.map:particleEmitter(x, y, 10, "meteor", {x=x, y=y}).on_remove = function(self) local x, y = self.args.x, self.args.y - game.level.map:particleEmitter(x, y, 10, "ball_fire", {radius=2}) + game.level.map:particleEmitter(x, y, 10, "fireflash", {radius=2}) game:playSoundNear(game.player, "talents/fireflash") local grids = {} diff --git a/game/modules/tome/data/zones/daikara/zone.lua b/game/modules/tome/data/zones/daikara/zone.lua index 1c350d05bf..01696a8c7a 100644 --- a/game/modules/tome/data/zones/daikara/zone.lua +++ b/game/modules/tome/data/zones/daikara/zone.lua @@ -18,7 +18,7 @@ -- darkgod@te4.org local layout = game.state:alternateZone(short_name, {"VOLCANO", 2}) -local is_volcano = layout == "VOLCANO" +local is_volcano = layout == "VOLCANO" or true return { name = "Daikara", -- GitLab