diff --git a/game/engines/default/engine/Map.lua b/game/engines/default/engine/Map.lua
index 2c174c25db13365add3b388496f379e6881e832c..790357e699747ce0ba3ea9ce77e5f7c65b2787ef 100644
--- a/game/engines/default/engine/Map.lua
+++ b/game/engines/default/engine/Map.lua
@@ -28,7 +28,7 @@ local DamageType = require "engine.DamageType"
 module(..., package.seeall, class.make)
 
 --- The map vertical depth storage
-zdepth = 18
+zdepth = 20
 
 --- The place of a terrain entity in a map grid
 TERRAIN = 1
diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua
index 7edaac4724f359cefc6dd1587718ff2c2a49063c..38dccecc30fe2e1076670e467ae05357ac99af61 100644
--- a/game/modules/tome/class/Game.lua
+++ b/game/modules/tome/class/Game.lua
@@ -1112,8 +1112,8 @@ function _M:setupCommands()
 			end end
 		end end,
 		[{"_g","ctrl"}] = function() if config.settings.cheat then
-			self.zone:addEntity(self.level, self.zone:makeEntityByName(self.level, "terrain", 'PORTAL'), "terrain", game.player.x,game.player.y-1)
---			game:changeLevel(1,"town-irkkk")
+--			self.zone:addEntity(self.level, self.zone:makeEntityByName(self.level, "terrain", 'PORTAL'), "terrain", game.player.x,game.player.y-1)
+			game:changeLevel(1,"town-irkkk")
 --			SET ui.Inventory into ShowStore & ShowInventory
 --			FINISH IRKKK & HUTS
 		end end,
diff --git a/game/modules/tome/data/general/grids/jungle_hut.lua b/game/modules/tome/data/general/grids/jungle_hut.lua
index 932525e1fdba30f2c8503cb9434f6a72a4fd89d1..3ae8f594825824f29abdf08dc1e3d69e24595055 100644
--- a/game/modules/tome/data/general/grids/jungle_hut.lua
+++ b/game/modules/tome/data/general/grids/jungle_hut.lua
@@ -57,25 +57,25 @@ newEntity{
 	},
 }
 
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_V_FULL1", add_displays={class.new{image="terrain/bamboo/hut_wall_full_hor_01.png"}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_V_FULL1", add_displays={class.new{z=16, image="terrain/bamboo/hut_wall_full_hor_01.png"}}}
 
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_H_FULL", add_displays={class.new{image="terrain/bamboo/hut_wall_bottom_hor_01.png"}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", display_y=-1, z=16}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_H_FULL", add_displays={class.new{z=16, image="terrain/bamboo/hut_wall_bottom_hor_01.png"}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", display_y=-1, z=17}}}
 local decors = {"wall_decor_skin_b_01","wall_decor_skin_a_01","wall_decor_spears_01","wall_decor_sticks_01","wall_decor_mask_c_01","wall_decor_mask_b_01","wall_decor_mask_a_01","wall_decor_3_masks_01"}
 for i = 1, 8 do
-	newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_H_FULL"..i, add_displays={class.new{image="terrain/bamboo/hut_wall_bottom_hor_01.png", add_mos={{image="terrain/bamboo/"..decors[i]..".png"}}}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", display_y=-1, z=16}}}
+	newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_H_FULL"..i, add_displays={class.new{z=16, image="terrain/bamboo/hut_wall_bottom_hor_01.png", add_mos={{image="terrain/bamboo/"..decors[i]..".png"}}}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", display_y=-1, z=17}}}
 end
 
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_N_CROSS1", add_displays={class.new{image="terrain/bamboo/hut_wall_bottom_hor_01.png"}, class.new{image="terrain/bamboo/hut_corner_vert_south_4_1_2_top_01.png", display_y=-1, z=16, add_mos={{image="terrain/bamboo/hut_wall_top_hor_01.png", display_y=-1}}}}}
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_S_CROSS1", add_displays={class.new{image="terrain/bamboo/hut_wall_bottom_hor_01.png"}, class.new{image="terrain/bamboo/hut_wall_full_hor_01.png", z=16, add_mos={{image="terrain/bamboo/hut_wall_top_hor_01.png", display_y=-1},{image="terrain/bamboo/hut_corner_vert_4_7_8_top_01.png", display_y=-1}}}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_N_CROSS1", add_displays={class.new{z=16, image="terrain/bamboo/hut_wall_bottom_hor_01.png"}, class.new{z=17, image="terrain/bamboo/hut_corner_vert_south_4_1_2_top_01.png", display_y=-1, add_mos={{image="terrain/bamboo/hut_wall_top_hor_01.png", display_y=-1}}}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_S_CROSS1", add_displays={class.new{z=16, image="terrain/bamboo/hut_wall_bottom_hor_01.png"}, class.new{z=17, image="terrain/bamboo/hut_wall_full_hor_01.png", add_mos={{image="terrain/bamboo/hut_wall_top_hor_01.png", display_y=-1},{image="terrain/bamboo/hut_corner_vert_4_7_8_top_01.png", display_y=-1}}}}}
 newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_E_CROSS1", add_displays={class.new{z=17, image="terrain/bamboo/hut_wall_full_hor_01.png"}, class.new{image="terrain/bamboo/wall_hor_divider_left_bottom_01.png", z=16, add_mos={{image="terrain/bamboo/wall_hor_divider_left_top_01.png", display_y=-1}}}}}
 newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_W_CROSS1", add_displays={class.new{z=17, image="terrain/bamboo/hut_wall_full_hor_01.png"}, class.new{image="terrain/bamboo/wall_hor_divider_right_bottom_01.png", z=16, add_mos={{image="terrain/bamboo/wall_hor_divider_right_top_01.png", display_y=-1}}}}}
 
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_CROSS1", add_displays={class.new{image="terrain/bamboo/hut_wall_bottom_hor_01.png"}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", z=16, display_y=-1, add_mos={{image="terrain/bamboo/hut_wall_full_hor_01.png"},{image="terrain/bamboo/hut_corner_vert_4_7_8_top_01.png", display_y=-1}}}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_CROSS1", add_displays={class.new{z=17, image="terrain/bamboo/hut_wall_bottom_hor_01.png"}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", z=16, display_y=-1, add_mos={{image="terrain/bamboo/hut_wall_full_hor_01.png"},{image="terrain/bamboo/hut_corner_vert_4_7_8_top_01.png", display_y=-1}}}}}
 
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_NE1", add_displays={class.new{image="terrain/bamboo/hut_corner_4_1_2_bottom_01.png"}, class.new{image="terrain/bamboo/hut_corner_4_1_2_top_01.png", display_y=-1, z=16}}}
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_NW1", add_displays={class.new{image="terrain/bamboo/hut_corner_6_3_2_bottom_01.png"}, class.new{image="terrain/bamboo/hut_corner_6_3_2_top_01.png", display_y=-1, z=16}}}
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_SE1", add_displays={class.new{image="terrain/bamboo/hut_corner_4_7_8_bottom_01.png"}, class.new{image="terrain/bamboo/hut_corner_4_7_8_top_01.png", display_y=-1, z=16}}}
-newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_SW1", add_displays={class.new{image="terrain/bamboo/hut_corner_8_9_6_bottom_01.png"}, class.new{image="terrain/bamboo/hut_corner_8_9_6_top_01.png", display_y=-1, z=16}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_NE1", add_displays={class.new{z=17, image="terrain/bamboo/hut_corner_4_1_2_bottom_01.png"}, class.new{image="terrain/bamboo/hut_corner_4_1_2_top_01.png", display_y=-1, z=16}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_NW1", add_displays={class.new{z=17, image="terrain/bamboo/hut_corner_6_3_2_bottom_01.png"}, class.new{image="terrain/bamboo/hut_corner_6_3_2_top_01.png", display_y=-1, z=16}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_SE1", add_displays={class.new{z=17, image="terrain/bamboo/hut_corner_4_7_8_bottom_01.png"}, class.new{image="terrain/bamboo/hut_corner_4_7_8_top_01.png", display_y=-1, z=16}}}
+newEntity{base="BAMBOO_HUT_WALL", define_as="BHW_SW1", add_displays={class.new{z=17, image="terrain/bamboo/hut_corner_8_9_6_bottom_01.png"}, class.new{image="terrain/bamboo/hut_corner_8_9_6_top_01.png", display_y=-1, z=16}}}
 
 -----------------------------------------
 -- Doors
@@ -103,6 +103,6 @@ newEntity{
 	door_closed = "BAMBOO_HUT_DOOR",
 }
 newEntity{ base = "BAMBOO_HUT_DOOR", define_as = "BAMBOO_HUT_DOOR_HORIZ", add_displays = {class.new{image="terrain/bamboo/hut_wall_door_closed_hor_01.png", z=17}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", z=18, display_y=-1}}, door_opened = "BAMBOO_HUT_DOOR_HORIZ_OPEN"}
-newEntity{ base = "BAMBOO_HUT_DOOR_OPEN", define_as = "BAMBOO_HUT_DOOR_HORIZ_OPEN", add_displays = {class.new{image="terrain/bamboo/hut_wall_door_open_hor_01.png", z=17}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", z=18, display_y=-1}}, door_closed = "BAMBOO_HUT_DOOR_HORIZ"}
+newEntity{ base = "BAMBOO_HUT_DOOR_OPEN", define_as = "BAMBOO_HUT_DOOR_HORIZ_OPEN", add_displays = {class.new{image="terrain/bamboo/hut_door_hor_open_door_palm_leaves_01.png"}, class.new{image="terrain/bamboo/hut_door_hor_open_door_01.png", z=17}, class.new{image="terrain/bamboo/hut_wall_top_hor_01.png", z=18, display_y=-1}}, door_closed = "BAMBOO_HUT_DOOR_HORIZ"}
 newEntity{ base = "BAMBOO_HUT_DOOR", define_as = "BAMBOO_HUT_DOOR_VERT", add_displays = {class.new{image="terrain/bamboo/palm_door_closed_ver_01.png"}, class.new{image="terrain/bamboo/hut_wall_full_hor_01.png", z=18}}, door_opened = "BAMBOO_HUT_DOOR_OPEN_VERT", dig = "BAMBOO_HUT_DOOR_OPEN_VERT"}
-newEntity{ base = "BAMBOO_HUT_DOOR_OPEN", define_as = "BAMBOO_HUT_DOOR_OPEN_VERT", add_displays = {class.new{image="terrain/bamboo/palm_door_open_bottom_ver_01.png"}, class.new{image="terrain/bamboo/palm_door_open_top_ver_01.png", z=18, display_y=-1, add_mos={{image="terrain/bamboo/hut_wall_full_hor_01.png"}}}}, door_closed = "BAMBOO_HUT_DOOR_VERT"}
+newEntity{ base = "BAMBOO_HUT_DOOR_OPEN", define_as = "BAMBOO_HUT_DOOR_OPEN_VERT", add_displays = {class.new{image="terrain/bamboo/palm_door_open_bottom_ver_01.png"}, class.new{image="terrain/bamboo/palm_door_open_top_ver_01.png", z=18, display_y=-1, add_mos={{image="terrain/bamboo/hut_wall_full_hor_01.png"}, {image="terrain/bamboo/palm_door_open_bottom_ver_door_01.png"}}}}, door_closed = "BAMBOO_HUT_DOOR_VERT"}
diff --git a/game/modules/tome/data/gfx/particles/eagle.lua b/game/modules/tome/data/gfx/particles/eagle.lua
index 5e799163a6249c56533b5ddf1c1ff38ef15ebbd5..bcd52ef42349870ff6155c6ef37b4bedb4839df7 100644
--- a/game/modules/tome/data/gfx/particles/eagle.lua
+++ b/game/modules/tome/data/gfx/particles/eagle.lua
@@ -24,17 +24,24 @@ local g = 1
 local b = 1
 local a = 1
 
+local img
+if not image then img = shadow and "shockbolt/npc/birds_eagle_shadow_01" or "shockbolt/npc/birds_eagle01"
+else img = image end
+
+size = size or 64
+if type(size) == "table" then size = rng.range(size[1], size[2]) end
+
 local first = true
 return { generator = function()
 	return {
 		trail = 0,
-		life = 300,
-		size = shadow and 32 or 64, sizev = 0, sizea = 0,
+		life = life or 300,
+		size = shadow and size / 2 or size, sizev = 0, sizea = 0,
 
 		x = x, xv = 0, xa = 0,
 		y = y, yv = 0, ya = 0,
 		dir = dir, dirv = dirv, dira = 0,
-		vel = 20, velv = 0.02, vela = 0,
+		vel = vel or 5, velv = 0.02, vela = 0,
 
 		r = r, rv = 0, ra = 0,
 		g = g, gv = 0, ga = 0,
@@ -49,4 +56,4 @@ function(self)
 	end
 end,
 nil,
-shadow and "shockbolt/npc/birds_eagle_shadow_01" or "shockbolt/npc/birds_eagle01"
+img
diff --git a/game/modules/tome/data/gfx/particles_images/birds_tropical_01.png b/game/modules/tome/data/gfx/particles_images/birds_tropical_01.png
new file mode 100644
index 0000000000000000000000000000000000000000..4514bf79ad796ab0073b085ab9b0670a08941a5e
Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/birds_tropical_01.png differ
diff --git a/game/modules/tome/data/gfx/particles_images/birds_tropical_02.png b/game/modules/tome/data/gfx/particles_images/birds_tropical_02.png
new file mode 100644
index 0000000000000000000000000000000000000000..c039e802e4e706d13a4f51ca10bd9b8b72d1dcec
Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/birds_tropical_02.png differ
diff --git a/game/modules/tome/data/gfx/particles_images/birds_tropical_03.png b/game/modules/tome/data/gfx/particles_images/birds_tropical_03.png
new file mode 100644
index 0000000000000000000000000000000000000000..560846cf4a6bad6b3dc6fa9fbd51a0b7edd3929d
Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/birds_tropical_03.png differ
diff --git a/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_01.png b/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_01.png
new file mode 100644
index 0000000000000000000000000000000000000000..a33a054fa9c56e64c8e41b5a762be256fe50d2af
Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_01.png differ
diff --git a/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_02.png b/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_02.png
new file mode 100644
index 0000000000000000000000000000000000000000..4cfd0b820b4682214a459e10a0b4f31f1ab096f5
Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_02.png differ
diff --git a/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_03.png b/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_03.png
new file mode 100644
index 0000000000000000000000000000000000000000..c03a7b7d84f312429d9881b8b8dba82915eeea89
Binary files /dev/null and b/game/modules/tome/data/gfx/particles_images/birds_tropical_shadow_03.png differ
diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/hut_door_hor_open_door_01.png b/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/hut_door_hor_open_door_01.png
new file mode 100644
index 0000000000000000000000000000000000000000..ebb7e33987165cca3f3789a3714bb16a1674edc2
Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/hut_door_hor_open_door_01.png differ
diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/hut_door_hor_open_door_palm_leaves_01.png b/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/hut_door_hor_open_door_palm_leaves_01.png
new file mode 100644
index 0000000000000000000000000000000000000000..3ad1782ec0f3d5e5c855083a2ed6f7307c571e68
Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/hut_door_hor_open_door_palm_leaves_01.png differ
diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/palm_door_open_bottom_ver_01.png b/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/palm_door_open_bottom_ver_01.png
index b43270571a9fe247101854dbc5884079607571d1..8baa40523ecda4096e7f28cdcbb655ae09410050 100644
Binary files a/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/palm_door_open_bottom_ver_01.png and b/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/palm_door_open_bottom_ver_01.png differ
diff --git a/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/palm_door_open_bottom_ver_door_01.png b/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/palm_door_open_bottom_ver_door_01.png
new file mode 100644
index 0000000000000000000000000000000000000000..76499e52356b301043e2f8921db16ac017308729
Binary files /dev/null and b/game/modules/tome/data/gfx/shockbolt/terrain/bamboo/palm_door_open_bottom_ver_door_01.png differ
diff --git a/game/modules/tome/data/zones/town-irkkk/zone.lua b/game/modules/tome/data/zones/town-irkkk/zone.lua
index d466741b7c4ab344879da8f750bb0e2b429edb73..75fcf62b0597c831df6c73b005d11623e38597ab 100644
--- a/game/modules/tome/data/zones/town-irkkk/zone.lua
+++ b/game/modules/tome/data/zones/town-irkkk/zone.lua
@@ -48,4 +48,26 @@ return {
 			nb_object = {0, 0},
 		},
 	},
+
+	foreground = function(level, x, y, nb_keyframes)
+		-- Make cosmetic birds fly over
+		if nb_keyframes > 10 then return end
+		local Map = require "engine.Map"
+		if not level.bird then
+			if nb_keyframes > 0 and rng.chance(500 / nb_keyframes) then
+				local dir = -math.rad(rng.float(310, 340))
+				local dirv = math.rad(rng.float(-0.1, 0.1))
+				local y = rng.range(0, level.map.w / 2 * Map.tile_w)
+				local size = rng.range(32, 64)
+				level.bird = require("engine.Particles").new("eagle", 1, {x=0, y=y, dir=dir, dirv=dirv, size=size, life=800, vel=7, image="particles_images/birds_tropical_01"})
+				level.bird_s = require("engine.Particles").new("eagle", 1, {x=0, y=y, shadow=true, dir=dir, dirv=dirv, size=size, life=800, vel=7, image="particles_images/birds_tropical_shadow_01"})
+			end
+		else
+			local dx, dy = level.map:getScreenUpperCorner() -- Display at map border, always, so it scrolls with the map
+			if level.bird then level.bird.ps:toScreen(dx, dy, true, 1) end
+			if level.bird_s then level.bird_s.ps:toScreen(dx + 100, dy + 120, true, 1) end
+			if level.bird and not level.bird.ps:isAlive() then level.bird = nil end
+			if level.bird_s and not level.bird_s.ps:isAlive() then level.bird_s = nil end
+		end
+	end,
 }