From b7301cd2d0010625b29845d75768debd4cfcaa62 Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Fri, 26 Dec 2014 09:30:44 +0100 Subject: [PATCH] fix some shaders not using the correct tick --- src/shaders.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/shaders.c b/src/shaders.c index a3eb8da6bc..90dc4367e3 100644 --- a/src/shaders.c +++ b/src/shaders.c @@ -574,7 +574,8 @@ static int program_use(lua_State *L) if (active) { tglUseProgramObject(p->shader); - GLfloat t = SDL_GetTicks(); + // GLfloat t = SDL_GetTicks(); + GLfloat t = cur_frame_tick; glUniform1fvARB(p->p_tick, 1, &t); } else -- GitLab