From b7301cd2d0010625b29845d75768debd4cfcaa62 Mon Sep 17 00:00:00 2001
From: DarkGod <darkgod@net-core.org>
Date: Fri, 26 Dec 2014 09:30:44 +0100
Subject: [PATCH] fix some shaders not using the correct tick

---
 src/shaders.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/shaders.c b/src/shaders.c
index a3eb8da6bc..90dc4367e3 100644
--- a/src/shaders.c
+++ b/src/shaders.c
@@ -574,7 +574,8 @@ static int program_use(lua_State *L)
 	if (active)
 	{
 		tglUseProgramObject(p->shader);
-		GLfloat t = SDL_GetTicks();
+		// GLfloat t = SDL_GetTicks();
+		GLfloat t = cur_frame_tick;
 		glUniform1fvARB(p->p_tick, 1, &t);
 	}
 	else
-- 
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