diff --git a/game/modules/tome/data/general/grids/sand.lua b/game/modules/tome/data/general/grids/sand.lua index 23e5140d75c821d61f9fad027e7c20ae57ebc48b..172080964146eb67db0295bf2b34c8c57b0caaaa 100644 --- a/game/modules/tome/data/general/grids/sand.lua +++ b/game/modules/tome/data/general/grids/sand.lua @@ -60,7 +60,7 @@ newEntity{ self.temporary = self.temporary - 1 if self.temporary <= 0 then game.level.map(self.x, self.y, engine.Map.TERRAIN, self.old_feat) - game.level:removeEntity(self) + game.level:removeEntity(self, true) game.logSeen(self, "The unstable sand tunnel collapses!") game.nicer_tiles:updateAround(game.level, self.x, self.y)