diff --git a/game/modules/tome/data/maps/vaults/bandit-fortress.lua b/game/modules/tome/data/maps/vaults/bandit-fortress.lua index 6fe389d4fe5b06c2c4d730dee2116e52909d1f37..1756469f828d828d857258e98e39d234e39c2b6c 100644 --- a/game/modules/tome/data/maps/vaults/bandit-fortress.lua +++ b/game/modules/tome/data/maps/vaults/bandit-fortress.lua @@ -47,8 +47,8 @@ local stairs = function() persistent = "zone", no_worldport = true, - min_material_level = util.getval(game.zone.min_material_level) + 1, -- vaults have better loot! acts as reward to compensate for the significant difficulty - max_material_level = util.getval(game.zone.max_material_level) + 1, + min_material_level = util.bound(util.getval(game.zone.min_material_level) + 1, 1, 5) -- vaults have better loot! acts as reward to compensate for the significant difficulty + max_material_level = util.bound(util.getval(game.zone.max_material_level) + 1, 1, 5), generator = { map = { class = "engine.generator.map.Static",