From a96d77e10793839dde73b70c3c425e155f9e26c9 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Mon, 28 Nov 2011 09:29:10 +0000 Subject: [PATCH] Gem Portal cooldown is now reduced by talent level. Also it wont enter cooldown if not moved git-svn-id: http://svn.net-core.org/repos/t-engine4@4690 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/spells/stone-alchemy.lua | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/spells/stone-alchemy.lua b/game/modules/tome/data/talents/spells/stone-alchemy.lua index 16c1d66376..09914d27b1 100644 --- a/game/modules/tome/data/talents/spells/stone-alchemy.lua +++ b/game/modules/tome/data/talents/spells/stone-alchemy.lua @@ -143,7 +143,7 @@ newTalent{ name = "Gem Portal", type = {"spell/stone-alchemy",3}, require = spells_req3, - cooldown = 20, + cooldown = function(self, t) return math.max(5, 20 - (self:getTalentLevelRaw(t) * 2)) end, mana = 20, points = 5, range = 1, @@ -161,8 +161,13 @@ newTalent{ if not x or not y then return nil end local _ _, x, y = self:canProject(tg, x, y) - for i = 1, 5 do self:removeObject(self:getInven("QUIVER"), 1) end + local l = line.new(self.x, self.y, x, y) + local nextx, nexty = l() + if not nextx or not game.level.map:checkEntity(nextx, nexty, Map.TERRAIN, "block_move", self) then return end + self:probabilityTravel(x, y, t.getRange(self, t)) + + for i = 1, 5 do self:removeObject(self:getInven("QUIVER"), 1) end game:playSoundNear(self, "talents/arcane") return true end, -- GitLab