diff --git a/game/engines/default/engine/UserChat.lua b/game/engines/default/engine/UserChat.lua index d955a3cf8b6b2fcf7fd5483e28808d0e307d9b99..b40f8e9e2d12a770635a12072000c897810e88f9 100644 --- a/game/engines/default/engine/UserChat.lua +++ b/game/engines/default/engine/UserChat.lua @@ -253,7 +253,7 @@ function _M:event(e) local text = ([[#{bold}#Thank you#{normal}# for you donation, your support means a lot for the continued survival of this game. Your current donation total is #LIGHT_GREEN#%0.2f euro#WHITE# which equals to #ROYAL_BLUE#%d voratun coins#WHITE# to use on te4.org. -Your Item's Vault has #TEAL#%d slots#WHITE#. +Your Item Vault has #TEAL#%d slots#WHITE#. Again, thank you, and enjoy Eyal! diff --git a/game/modules/tome/data/chats/last-hope-melinda-father.lua b/game/modules/tome/data/chats/last-hope-melinda-father.lua index 15de07905f0de52c89ee51d3d20d42426ac31882..cad28bac6422e17ea53e21d2fd3b6bbf155927e3 100644 --- a/game/modules/tome/data/chats/last-hope-melinda-father.lua +++ b/game/modules/tome/data/chats/last-hope-melinda-father.lua @@ -88,7 +88,7 @@ newChat{ id="melinda", -- Flirting ------------------------------------------------------------------ newChat{ id="scars", - text = [[Yes it has mostly healed, though I still do nightmares. I feel like something is still lurking. + text = [[Yes it has mostly healed, though I still do have nightmares. I feel like something is still lurking. Ah well, the bad dreams are still better than the fate you saved me from!]], answers = { {"Should I come across a way to help you during my travels, I will try to help.", quick_reply="Thank you, you are most welcome."}, @@ -121,7 +121,7 @@ My father gave me some funds so that I can take my future into my own hands. I h is_am and [[I have seen how you fought those corruptors, the way you destroyed their magic. I want to learn to do the same, so that such horrors never happen again. To anyone.]] or (is_mage and - [[Or maybe, well I suppose I can trust you with this, I've always secretly dreamt of learning magic. Real magic I mean not alchemist tricks! + [[Or maybe, well I suppose I can trust you with this, I've always secretly dreamed of learning magic. Real magic I mean not alchemist tricks! I've learnt about a secret place, Angolwen, where I could learn it.]] or [[]])), answers = (not is_am and not is_mage) and { diff --git a/game/modules/tome/data/general/npcs/ogre.lua b/game/modules/tome/data/general/npcs/ogre.lua index f08f59b30ad059c58fb29a796903405c1775f398..9837967afe450ed0a7b1b16fe0b29438a2d86dbc 100644 --- a/game/modules/tome/data/general/npcs/ogre.lua +++ b/game/modules/tome/data/general/npcs/ogre.lua @@ -61,7 +61,7 @@ newEntity{ base = "BASE_NPC_OGRE", newEntity{ base = "BASE_NPC_OGRE", name = "ogre warmaster", color=colors.CRIMSON, - desc = [[A master of combat, she is impatient to test his newfound skills.]], + desc = [[A master of combat, she is impatient to test her newfound skills.]], resolvers.nice_tile{tall=1}, female = 1, level_range = {21, nil}, exp_worth = 1, rarity = 4, diff --git a/game/modules/tome/data/general/objects/scrolls.lua b/game/modules/tome/data/general/objects/scrolls.lua index 6cc90d6103a04c00e472a40718a4219fb867acb9..f3f8dac4c0ea2944926c97dcaef8b615dcd170c1 100644 --- a/game/modules/tome/data/general/objects/scrolls.lua +++ b/game/modules/tome/data/general/objects/scrolls.lua @@ -47,7 +47,7 @@ newEntity{ material_level_min_only = true, power_source = {nature=true}, - use_simple = { name="inscribe your skin with the infusion.", use = function(self, who, inven, item) + use_simple = { name="inscribe your skin with the infusion", use = function(self, who, inven, item) if who:setInscription(nil, self.inscription_talent, self.inscription_data, true, true, {obj=self, inven=inven, item=item}) then return {used=true, id=true, destroy=true} end @@ -69,7 +69,7 @@ newEntity{ material_level_min_only = true, power_source = {arcane=true}, - use_simple = { name="inscribe your skin with the rune.", use = function(self, who, inven, item) + use_simple = { name="inscribe your skin with the rune", use = function(self, who, inven, item) if who:setInscription(nil, self.inscription_talent, self.inscription_data, true, true, {obj=self, inven=inven, item=item}) then return {used=true, id=true, destroy=true} end @@ -90,7 +90,7 @@ newEntity{ egos = "/data/general/objects/egos/infusions.lua", egos_chance = resolvers.mbonus(30, 5), power_source = {arcane=true}, - use_simple = { name="inscribe your skin with the taint.", use = function(self, who, inven, item) + use_simple = { name="inscribe your skin with the taint", use = function(self, who, inven, item) if who:setInscription(nil, self.inscription_talent, self.inscription_data, true, true, {obj=self, inven=inven, item=item}) then return {used=true, id=true, destroy=true} end diff --git a/game/modules/tome/data/general/objects/world-artifacts-far-east.lua b/game/modules/tome/data/general/objects/world-artifacts-far-east.lua index 82b512fea4a7cc4ddfe8c422bcea7424e22dc7c2..0cb911b3274329ef424f00931c8d39c9a36e09ec 100644 --- a/game/modules/tome/data/general/objects/world-artifacts-far-east.lua +++ b/game/modules/tome/data/general/objects/world-artifacts-far-east.lua @@ -530,7 +530,7 @@ newEntity{ base = "BASE_KNIFE", define_as = "KINETIC_SPIKE", }, max_power = 10, power_regen = 1, use_power = { - name = function(self, who) return ("fires a bolt of kinetic force (range %d), dealing 150%% (physical) weapon damage"):format(self.use_power.range) end, + name = function(self, who) return ("fire a bolt of kinetic force (range %d), dealing 150%% (physical) weapon damage"):format(self.use_power.range) end, power = 10, range = 8, use = function(self, who) diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index 562d425aa5200ab466829b263b43d49927a4141f..79f1b99c1f525e34b5cd61cd0557c69831f79d51 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -3501,7 +3501,7 @@ newEntity{ base = "BASE_GAUNTLETS", self.use_power = { name = function(self, who) dam = who:damDesc(engine.DamageType.ARCANE, self.use_power.unnaturaldam(self, who)) - return ("attempt to destroy all magic effects and sustains on creatures in a radius %d cone (unnatural creaters are additionally dealt %0.2f arcane damage and stunned)"):format(self.use_power.radius, dam) + return ("attempt to destroy all magic effects and sustains on creatures in a radius %d cone (unnatural creatures are additionally dealt %0.2f arcane damage and stunned)"):format(self.use_power.radius, dam) end, power = 100, unnaturaldam = function(self, who) return 100+who:combatMindpower() end, diff --git a/game/modules/tome/data/lore/elvala.lua b/game/modules/tome/data/lore/elvala.lua index c47e2972dbe935b131ce51330fba891a5dfefff4..c34e64053325b2c94ba10621c4e18357e5773bd1 100644 --- a/game/modules/tome/data/lore/elvala.lua +++ b/game/modules/tome/data/lore/elvala.lua @@ -67,7 +67,7 @@ The burly man stared hard and long into Ephinias’ eyes, before turning to his Neira was the first to respond, and there was colour in her cheeks and emotion in her voice. “I deem this Shaloren king remote and proud. Sympathy he talks of whilst using our mother’s memory as a tool. Understanding he proclaims, yet how can any truly know the subtlety behind these Sher’Tul relics? Untouched they be for millennia, and their original power is still unknown. What pride lets ye think ye can toy with them now? It be folly to use a weapon that ye know not how to wield.†-The room went quiet, and I could see Ephinias was silently fuming. He was not accustomed to such open criticism. Then Linaniil began to speak, and her voice was low and cool, yet all ears hung on her words. “Many have been the works of pride over the years that have arisen in splendour. Wherefore have come our great artworks, our grand cities, or the arcane weavings that shape our societies? No meekness be found in their crafting. There be no shame in acting out of pride, and we gain nothing from misplaced humility. Too long have the powers of the Sher’Tul been left untapped by fearful and timid hearts.†I could see then her eyes light up with excitement. “Think of the glories we could unlock! This war with the orcs would be but the beginning. Great benefit could be brought to us all. To leave these powers buried would be a crime, I say.†+The room went quiet, and I could see Ephinias was silently fuming. He was not accustomed to such open criticism. Then Linaniil began to speak, and her voice was low and cool, yet all ears hung on her words. “Many have been the works of pride over the years that have arisen in splendour. Whence have come our great artworks, our grand cities, or the arcane weavings that shape our societies? No meekness be found in their crafting. There be no shame in acting out of pride, and we gain nothing from misplaced humility. Too long have the powers of the Sher’Tul been left untapped by fearful and timid hearts.†I could see then her eyes light up with excitement. “Think of the glories we could unlock! This war with the orcs would be but the beginning. Great benefit could be brought to us all. To leave these powers buried would be a crime, I say.†Turthel paused reflectively before nodding his head slowly, and it was clear that Linaniil’s words aligned better with his own thoughts. “Very well,†he slowly announced, looking directly at Ephinias. “We are with you.†Neira stayed silent with brooding concern, but a flash of satisfaction crossed her sister’s eyes.]], on_learn = function(who) world:gainAchievement("SPELLBLAZE_LORE") end, diff --git a/game/modules/tome/data/lore/misc.lua b/game/modules/tome/data/lore/misc.lua index 72ba5aa0f46ac012a4c17d82b22b8cc0c4ac9eca..9ee2c90069918fef5e17db28eb9ef69268f9fff0 100644 --- a/game/modules/tome/data/lore/misc.lua +++ b/game/modules/tome/data/lore/misc.lua @@ -31,7 +31,7 @@ Though armies would fall before the Spellblaze's might, though forests were raze How wrong they were. The Nalorën people, long secluded, were prepared to fend off any attacks on their land, but how could they hope to stop the land itself crumbling? Seeing their home literally tearing itself apart, plains and forests tumbling into the seas... For one brief, terrible moment, they beheld the true extent of the Spellblaze's power. Not only was it destroying the people of the world, but the world itself. -The lands of the Narlorën had sunk beneath the waves.]], +The lands of the Nalorën had sunk beneath the waves.]], } newLore{ diff --git a/game/modules/tome/data/lore/zigur.lua b/game/modules/tome/data/lore/zigur.lua index 23f864ce216364fa07b0df29d3e27cfcadae4f70..800742405f0107c87ced9883d8d0f181e53dd533 100644 --- a/game/modules/tome/data/lore/zigur.lua +++ b/game/modules/tome/data/lore/zigur.lua @@ -75,9 +75,9 @@ One day however several people in the town fell ill from a mystery disease. Rumo I still remember how peaceful the evening had seemed when the townsfolk came for me. I was looking up at the brightness of the stars and the clear crescent summerglow moon, thinking of how I should restart my business, when I heard shouts from the distance. I saw the crowd appear from round the corner, advancing with their torches. I screamed for help, but they broke through my door, smashed through my windows and grabbed me. They dragged me outside and set their torches to my house. I was stripped to my skin and beaten heavily whilst they cursed and jeered, and even the man who had been my fiancé spat on my face and cursed me. -They pulled me over grass and stone to the town square, and though half-blinded by the tears and my swollen flesh I could still make out the wooden stake they were erecting. I tried to cry out, I tried to beg for mercy, but their response was to hold me down by my throat and pull out my tongue with the blacksmith's tongs. As I coughed up blood they put me against the wooden pole and used barbed chords to tie my wrists to it above my head. The pain was unbearable and I passed out, and did not wake until I could feel the burning at my feet. The crowd were cheering as the smoke began to wrap around me, and they cheered louder with every pained scream I released from my lungs. +They pulled me over grass and stone to the town square, and though half-blinded by the tears and my swollen flesh I could still make out the wooden stake they were erecting. I tried to cry out, I tried to beg for mercy, but their response was to hold me down by my throat and pull out my tongue with the blacksmith's tongs. As I coughed up blood they put me against the wooden pole and used barbed cords to tie my wrists to it above my head. The pain was unbearable and I passed out, and did not wake until I could feel the burning at my feet. The crowd were cheering as the smoke began to wrap around me, and they cheered louder with every pained scream I released from my lungs. -I was choking from the smoke, barely able to breathe, and I could no longer feel my legs. Just when I felt my consciousness slipping away again I heard a commotion and a woman's voice shouted out, "She is no witch!" Then I saw some people coming towards me, and at the front was a halfling woman in dark armour. She rushed towards me, unheeding of the flames, and with a swift flick from her long sword she cut my bounds. She caught me as I fell and pulled me away from the fire, laying me down on the ground. I saw her soft face above mine as she whispered to me, "Tell me child, do you reject magic in all its forms?" I nodded my head - I could not say no to those bright eyes. She wiped the tears streaming down my face and kissed my forehead. "Then you will be safe - rest now." At once I passed out. +I was choking from the smoke, barely able to breathe, and I could no longer feel my legs. Just when I felt my consciousness slipping away again I heard a commotion and a woman's voice shouted out, "She is no witch!" Then I saw some people coming towards me, and at the front was a halfling woman in dark armour. She rushed towards me, unheeding of the flames, and with a swift flick from her long sword she cut my bonds. She caught me as I fell and pulled me away from the fire, laying me down on the ground. I saw her soft face above mine as she whispered to me, "Tell me child, do you reject magic in all its forms?" I nodded my head - I could not say no to those bright eyes. She wiped the tears streaming down my face and kissed my forehead. "Then you will be safe - rest now." At once I passed out. When I awoke I was in another village in a soft bed. There were wrappings round my legs and bandages covering the cuts and bruises over the rest of my body. Healers tended to me, using natural remedies and herbal balms. The halfling woman would come and see me every day to check up on me. I longed for her every visit. She would speak to me sometimes. She explained how the townsfolk weren't to blame for their actions. It was all the mages' fault. They were corrupting the world, spreading chaos, and turning people against each other. I realised I was wrong for ever brewing potions - they were infested with arcane energies and could only bring harm to the world. diff --git a/game/modules/tome/data/quests/lumberjack-cursed.lua b/game/modules/tome/data/quests/lumberjack-cursed.lua index 5e2d0d921dbc0436bd35c001f4ff3a216426acfe..649a9e59c54756b6a374c191991e9b8314c9b941 100644 --- a/game/modules/tome/data/quests/lumberjack-cursed.lua +++ b/game/modules/tome/data/quests/lumberjack-cursed.lua @@ -60,7 +60,7 @@ on_status_change = function(self, who, status, sub) game:addEntity(game.level, o, "object") o:identify(true) who:addObject(who.INVEN_INVEN, o) - require("engine.ui.Dialog"):simplePopup("Thanks", ("You saved %s of us, please take this has a reward. (They give you %s)"):format(self.lumberjacks_died == 0 and "all" or "most", o:getName{do_color=true})) + require("engine.ui.Dialog"):simplePopup("Thanks", ("You saved %s of us, please take this as a reward. (They give you %s)"):format(self.lumberjacks_died == 0 and "all" or "most", o:getName{do_color=true})) end end who:setQuestStatus(self.id, engine.Quest.DONE) diff --git a/game/modules/tome/data/talents/cursed/endless-hunt.lua b/game/modules/tome/data/talents/cursed/endless-hunt.lua index 8a8c9661792262094cbbc30dc85dc33f397db720..9fccf4dfb36faea68ad79bcd51fb4037be55d32d 100644 --- a/game/modules/tome/data/talents/cursed/endless-hunt.lua +++ b/game/modules/tome/data/talents/cursed/endless-hunt.lua @@ -252,6 +252,6 @@ newTalent{ return ([[Let hate fuel your movements. While active, you gain %d%% movement speed. The recklessness of your movement brings you bad luck (Luck -3). Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. The speed of your movements, combined with the balance and utility of two weapons, gives you %d extra Defense while dual-wielding. - Movement speed and dual-wielding Defense both increase with with the Willpower stat.]]):format(movementSpeedChange * 100, defenseChange) + Movement speed and dual-wielding Defense both increase with the Willpower stat.]]):format(movementSpeedChange * 100, defenseChange) end, } diff --git a/game/modules/tome/data/talents/cursed/predator.lua b/game/modules/tome/data/talents/cursed/predator.lua index 74aced00d959e9af41b4752f470aef952a8ee430..a21677f92f69f19a3459489d5a651b60c8811d5b 100644 --- a/game/modules/tome/data/talents/cursed/predator.lua +++ b/game/modules/tome/data/talents/cursed/predator.lua @@ -170,7 +170,7 @@ newTalent{ end, info = function(self, t) local maxIncrease = t.getMaxIncrease(self, t) - return ([[You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of %d total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied. + return ([[You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of %d total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the latest kill will be applied. Each point in Mimic reduces the kill experience required to reach 100%% effectivess as a Predator.]]):format(maxIncrease) end, } diff --git a/game/modules/tome/data/talents/gifts/mindstar-mastery.lua b/game/modules/tome/data/talents/gifts/mindstar-mastery.lua index 7be5f91b45058fbf82c10ed3ee22641536c54fed..9cf4035f7dd20c756efa01521da8a6cbe31d265e 100644 --- a/game/modules/tome/data/talents/gifts/mindstar-mastery.lua +++ b/game/modules/tome/data/talents/gifts/mindstar-mastery.lua @@ -64,7 +64,7 @@ newTalent{ info = function(self, t) local damage = t.getDamage(self, t) local inc = t.getPercentInc(self, t) - return ([[Channel your mental power through your wielded mindstars, generating psionic blades sprouting from the mindstars. + return ([[Channel your mental power through your wielded mindstars, generating psionic blades. Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by %0.2f, their armour penetration by %0.2f and mindpower, willpower and cunning by %0.2f. Also increases Physical Power by %d and increases weapon damage by %d%% when using mindstars.]]): format(t.getStatmult(self, t), t.getAPRmult(self, t), t.getPowermult(self, t), damage, 100 * inc) --I5 diff --git a/game/modules/tome/data/talents/misc/inscriptions.lua b/game/modules/tome/data/talents/misc/inscriptions.lua index 85fead55c4e7801777f3aeb720b8042b436093c6..d3d56ffec6aa7014b7fe59bee03d3d343e6623d3 100644 --- a/game/modules/tome/data/talents/misc/inscriptions.lua +++ b/game/modules/tome/data/talents/misc/inscriptions.lua @@ -520,8 +520,7 @@ newInscription{ local data = self:getInscriptionData(t.short_name) local power = 100+5*self:getMag() if data.power and data.inc_stat then power = data.power + data.inc_stat end - return ([[Activate the rune to create a protective shield absorbing and reflecting at most %d damage for %d turns. -The effect will scale with your magic stat.]]):format(power, data.dur or 5) + return ([[Activate the rune to create a protective shield absorbing and reflecting at most %d damage for %d turns.]]):format(power, data.dur or 5) end, short_info = function(self, t) local data = self:getInscriptionData(t.short_name) @@ -877,7 +876,7 @@ newInscription{ end, info = function(self, t) local data = self:getInscriptionData(t.short_name) - return ([[Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by %d%% over %d turns and instantly restoring %d mana. + return ([[Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by %d%% for %d turns and instantly restoring %d mana. Also when resting your mana will regenerate at 0.5 per turn.]]):format(data.mana + data.inc_stat, data.dur, (data.mana + data.inc_stat) / 20) end, short_info = function(self, t) diff --git a/game/modules/tome/data/talents/spells/earth.lua b/game/modules/tome/data/talents/spells/earth.lua index 7afb31bfd8b9f4d304d278d6936f8183049b783d..b340774e2e82761d037a903d3828c9d44f705772 100644 --- a/game/modules/tome/data/talents/spells/earth.lua +++ b/game/modules/tome/data/talents/spells/earth.lua @@ -86,7 +86,7 @@ newTalent{ info = function(self, t) local damage = t.getDamage(self, t) local nb = t.getDigs(self, t) - return ([[Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to %d. + return ([[Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to %d. The beam also affect any creatures in its path, dealing %0.2f physical damage to all. The damage will increase with your Spellpower.]]): format(nb, damDesc(self, DamageType.PHYSICAL, damage)) diff --git a/game/modules/tome/data/talents/spells/stone-alchemy.lua b/game/modules/tome/data/talents/spells/stone-alchemy.lua index 21c00a38209c066ea8062b3ff154a0cc8c8860d0..7e318fd72accc3a46c37fe61ea5b5b3f7296053a 100644 --- a/game/modules/tome/data/talents/spells/stone-alchemy.lua +++ b/game/modules/tome/data/talents/spells/stone-alchemy.lua @@ -58,7 +58,7 @@ newTalent{ end, info = function(self, t) return ([[Carve 40 to 80 alchemist gems out of a natural gemstone. - Alchemists gems are used for many other spells, and each gem type creates a different effect.]]):format() + Alchemist gems are used for many other spells, and each gem type creates a different effect.]]):format() end, } @@ -190,7 +190,7 @@ newTalent{ end, info = function(self, t) local range = t.getRange(self, t) - return ([[Crush 5 alchemists gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to %d grids away.]]): + return ([[Crush 5 alchemist gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to %d grids away.]]): format(range) end, } diff --git a/game/modules/tome/data/talents/spells/stone.lua b/game/modules/tome/data/talents/spells/stone.lua index e306d145b9fd542b0a7d3354873bf11aaa7902fa..e7d4042fca9e5170eb9a9a5aca87824f250c0e31 100644 --- a/game/modules/tome/data/talents/spells/stone.lua +++ b/game/modules/tome/data/talents/spells/stone.lua @@ -62,7 +62,7 @@ newTalent{ count = count + 1 end local damage = t.getDamage(self, t) - return ([[Conjures %d missile shaped rocks that you target individually at any target or targets in range. Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns. + return ([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range. Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns. At talent level 5, you can conjure one additional missile. The damage will increase with your Spellpower.]]):format(count,damDesc(self, DamageType.PHYSICAL, damage/2), damDesc(self, DamageType.PHYSICAL, damage/12)) end, diff --git a/game/modules/tome/data/talents/spells/water.lua b/game/modules/tome/data/talents/spells/water.lua index bbd8383161d5e10657538a81f75bf7a93ec4af2b..b8a72fd9d66f024932bbb54aba2fb2a28607f8f3 100644 --- a/game/modules/tome/data/talents/spells/water.lua +++ b/game/modules/tome/data/talents/spells/water.lua @@ -152,7 +152,7 @@ newTalent{ local radius = self:getTalentRadius(t) return ([[A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of %d, doing %0.2f cold damage and %0.2f physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for %d turns. - All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. + All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interacts with other cold spells. The damage and duration will increase with your Spellpower.]]): format(radius, damDesc(self, DamageType.COLD, damage/2), damDesc(self, DamageType.PHYSICAL, damage/2), duration) end, diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua index edcf82778071e32c83c6818fe10c4039efe603b6..88b1aeb4808a2d17410a95cdc8279ab58e2d3d76 100644 --- a/game/modules/tome/data/timed_effects/physical.lua +++ b/game/modules/tome/data/timed_effects/physical.lua @@ -2566,7 +2566,7 @@ newEffect{ newEffect{ name = "JUGGERNAUT", image = "talents/juggernaut.png", desc = "Juggernaut", - long_desc = function(self, eff) return ("Reduces physical damage received by %d%% and provides a %d%% chance to ignore critial hits."):format(eff.power, eff.crits) end, + long_desc = function(self, eff) return ("Reduces physical damage received by %d%% and provides a %d%% chance to ignore critical hits."):format(eff.power, eff.crits) end, type = "physical", subtype = { superiority=true }, status = "beneficial", diff --git a/game/modules/tome/data/zones/ruined-dungeon/grids.lua b/game/modules/tome/data/zones/ruined-dungeon/grids.lua index 0356a4ca74b7e0545db6f03733783dc5c291e251..ea2a3bb874581a6570ff2d50a4c1126f2b8e2236 100644 --- a/game/modules/tome/data/zones/ruined-dungeon/grids.lua +++ b/game/modules/tome/data/zones/ruined-dungeon/grids.lua @@ -68,7 +68,7 @@ newEntity{ end end) else - require("engine.ui.Dialog"):simplePopup("Infinite Dungeon", "You should not go there, there is no way back. Ever. Maybe later when you did all you must do.") + require("engine.ui.Dialog"):simplePopup("Infinite Dungeon", "You should not go there. There is no way back. Ever. Maybe later when you have done all you must do.") end end, } diff --git a/game/modules/tome/dialogs/CharacterSheet.lua b/game/modules/tome/dialogs/CharacterSheet.lua index d1e8466dd7c16fea050310d8b192ca97eaee007c..26b53174a03b8ae1d24c9b9ab899e77f3cba5da8 100644 --- a/game/modules/tome/dialogs/CharacterSheet.lua +++ b/game/modules/tome/dialogs/CharacterSheet.lua @@ -68,7 +68,7 @@ function _M:init(actor) self.vs = Separator.new{dir="vertical", size=self.iw} self.c_tut = Textzone.new{width=self.iw * 0.6, auto_height=true, no_color_bleed=true, font = self.font, text=[[ -Values #00FF00#in brackets ( )#LAST# shows changes made from last character sheet checking. +Values #00FF00#in brackets ( )#LAST# show changes made from last character sheet checking. Keyboard: #00FF00#'d'#LAST# to save character dump. #00FF00#TAB key#LAST# to switch between tabs. Mouse: Hover over stat for info ]]} diff --git a/src/web-cef3/web.cpp b/src/web-cef3/web.cpp index 4d46fb8933b8e983a3708869cfa3105e99746200..f4744670ec8f4b34010dd4d8c910dd7cda54fe16 100644 --- a/src/web-cef3/web.cpp +++ b/src/web-cef3/web.cpp @@ -67,7 +67,7 @@ public: } ~RenderHandler() { - fprintf(logfile, "[WEBCORE] Destroyed renreder\n"); + fprintf(logfile, "[WEBCORE] Destroyed renderer\n"); WebEvent *event = new WebEvent(); event->kind = TE4_WEB_EVENT_DELETE_TEXTURE;