From a53d780bad950be02125f27d676db5b0654ba75a Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sat, 8 Oct 2011 14:34:34 +0000
Subject: [PATCH] Rigor Mortis lasts a bit less

git-svn-id: http://svn.net-core.org/repos/t-engine4@4526 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/spells/nightfall.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/spells/nightfall.lua b/game/modules/tome/data/talents/spells/nightfall.lua
index 820e081156..6bb5953650 100644
--- a/game/modules/tome/data/talents/spells/nightfall.lua
+++ b/game/modules/tome/data/talents/spells/nightfall.lua
@@ -163,7 +163,7 @@ newTalent{
 	target = function(self, t) return {type="ball", range=self:getTalentRange(t), radius=self:getTalentRadius(t), friendlyfire=isFF(self), talent=t, display={particle="bolt_dark", trail="darktrail"}} end,
 	getDamage = function(self, t) return self:combatTalentSpellDamage(t, 28, 280) end,
 	getMinion = function(self, t) return 10 + self:combatTalentSpellDamage(t, 10, 30) end,
-	getDur = function(self, t) return math.floor(3 + self:getTalentLevel(t)) end,
+	getDur = function(self, t) return math.floor(3 + self:getTalentLevel(t) / 1.5) end,
 	getSpeed = function(self, t) return math.min(self:getTalentLevel(t) * 0.065, 0.5) end,
 	action = function(self, t)
 		local tg = self:getTalentTarget(t)
-- 
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