From a04317b9ffcf8d278d758c75093fae11fd4616f5 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Sun, 18 Dec 2011 19:08:34 +0000 Subject: [PATCH] A NPC using switch place while dying will not duplicate the player git-svn-id: http://svn.net-core.org/repos/t-engine4@4735 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/cunning/dirty.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/cunning/dirty.lua b/game/modules/tome/data/talents/cunning/dirty.lua index d55bed139b..213b84aff3 100644 --- a/game/modules/tome/data/talents/cunning/dirty.lua +++ b/game/modules/tome/data/talents/cunning/dirty.lua @@ -93,9 +93,9 @@ newTalent{ self:setEffect(self.EFF_EVASION, t.getDuration(self, t), {chance=50}) -- Displace - self.x = nil self.y = nil - self:move(tx, ty, true) if not target.dead then + self.x = nil self.y = nil + self:move(tx, ty, true) target.x = nil target.y = nil target:move(sx, sy, true) end -- GitLab