From a04317b9ffcf8d278d758c75093fae11fd4616f5 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sun, 18 Dec 2011 19:08:34 +0000
Subject: [PATCH] A NPC using switch place while dying will not duplicate the
 player

git-svn-id: http://svn.net-core.org/repos/t-engine4@4735 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/cunning/dirty.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/cunning/dirty.lua b/game/modules/tome/data/talents/cunning/dirty.lua
index d55bed139b..213b84aff3 100644
--- a/game/modules/tome/data/talents/cunning/dirty.lua
+++ b/game/modules/tome/data/talents/cunning/dirty.lua
@@ -93,9 +93,9 @@ newTalent{
 			self:setEffect(self.EFF_EVASION, t.getDuration(self, t), {chance=50})
 
 			-- Displace
-			self.x = nil self.y = nil
-			self:move(tx, ty, true)
 			if not target.dead then
+				self.x = nil self.y = nil
+				self:move(tx, ty, true)
 				target.x = nil target.y = nil
 				target:move(sx, sy, true)
 			end
-- 
GitLab