diff --git a/game/modules/tome/data/talents/spells/golemancy.lua b/game/modules/tome/data/talents/spells/golemancy.lua index ae46ecfd36f189b154df6e5e041e2a1aa5ac1238..b6925cd7dd92e5aa9ae5ed10f9add20d8bf5a864 100644 --- a/game/modules/tome/data/talents/spells/golemancy.lua +++ b/game/modules/tome/data/talents/spells/golemancy.lua @@ -249,8 +249,8 @@ newTalent{ self.alchemy_golem:learnTalent(Talents.T_WEAPONS_MASTERY, true, nil, {no_unlearn=true}) end, on_unlearn = function(self, t) - self.alchemy_golem:unlearnTalent(Talents.T_WEAPON_COMBAT, true) - self.alchemy_golem:unlearnTalent(Talents.T_WEAPONS_MASTERY, true) + self.alchemy_golem:unlearnTalent(Talents.T_WEAPON_COMBAT) + self.alchemy_golem:unlearnTalent(Talents.T_WEAPONS_MASTERY) end, info = function(self, t) if not self.alchemy_golem then return "Improves your golem's proficiency with weapons, increasing its attack and damage." end @@ -279,8 +279,8 @@ newTalent{ self.alchemy_golem.healing_factor = (self.alchemy_golem.healing_factor or 1) + 0.1 end, on_unlearn = function(self, t) - self.alchemy_golem:unlearnTalent(Talents.T_THICK_SKIN, true) - self.alchemy_golem:unlearnTalent(Talents.T_ARMOUR_TRAINING, true) + self.alchemy_golem:unlearnTalent(Talents.T_THICK_SKIN) + self.alchemy_golem:unlearnTalent(Talents.T_ARMOUR_TRAINING) self.alchemy_golem.healing_factor = (self.alchemy_golem.healing_factor or 1) - 0.1 end, info = function(self, t)