diff --git a/game/engine/Birther.lua b/game/engine/Birther.lua
index 940c215a590d1550a73235714f65fc50a606571e..0bbfe67a9be27d1f41aa371a0a6cbced832aca80 100644
--- a/game/engine/Birther.lua
+++ b/game/engine/Birther.lua
@@ -175,6 +175,7 @@ function _M:next()
 	self.changed = true
 	if self.list then
 		table.insert(self.descriptors, self.list[self.sel])
+		if self.list[self.sel].on_select then self.list[self.sel]:on_select() end
 
 		self.cur_order = self.cur_order + 1
 		if not self.order[self.cur_order] then
diff --git a/game/modules/tome/class/World.lua b/game/modules/tome/class/World.lua
index bd90f904c1c422e0b7aff40f61316e579871bd7a..836495abdd592ee7e2324625815a55e4181f17cd 100644
--- a/game/modules/tome/class/World.lua
+++ b/game/modules/tome/class/World.lua
@@ -50,8 +50,9 @@ end
 -- @param id the achivement to gain
 -- @param src who did it
 function _M:gainAchievement(id, src, ...)
+	local a = self.achiev_defs[id]
 	-- Do not unlock things in easy mode
-	if game.difficulty == game.DIFFICULTY_EASY then return end
+	if not a or (game.difficulty == game.DIFFICULTY_EASY and not a.tutorial) then return end
 
 	engine.interface.WorldAchievements.gainAchievement(self, id, src, ...)
 end
diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index c05f2feff1fcc7f282e19b7844ebf8f9107dfdac..e89a2707e43a8916a5ebea1cdb226cf791aa151a 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -467,7 +467,7 @@ function _M:combatDamage(weapon)
 	end
 
 	local talented_mod = math.sqrt(self:combatCheckTraining(weapon) / 10) + 1
-	local power = math.min(self.combat_dam + (weapon.dam or 1) + add, 1)
+	local power = math.max(self.combat_dam + (weapon.dam or 1) + add, 1)
 	power = (math.sqrt(power / 10) - 1) * 0.8 + 1
 	print(("[COMBAT DAMAGE] power(%f) totstat(%f) talent_mod(%f)"):format(power, totstat, talented_mod))
 	return totstat / 1.5 * power * talented_mod
diff --git a/game/modules/tome/data/achievements/quests.lua b/game/modules/tome/data/achievements/quests.lua
index e28a6cbff57994932225478c6b2b3529c3919471..3e3b4d09ff481c479558ef73ef90e8036898d272 100644
--- a/game/modules/tome/data/achievements/quests.lua
+++ b/game/modules/tome/data/achievements/quests.lua
@@ -17,6 +17,13 @@
 -- Nicolas Casalini "DarkGod"
 -- darkgod@te4.org
 
+--------------- Tutorial objectives
+newAchievement{
+	name = "Baby steps",
+	desc = [[Completed ToME4 tutorial mode.]],
+	tutorial = true,
+}
+
 --------------- Main objectives
 newAchievement{
 	name = "Vampire crusher",
diff --git a/game/modules/tome/data/birth/classes/tutorial.lua b/game/modules/tome/data/birth/classes/tutorial.lua
new file mode 100644
index 0000000000000000000000000000000000000000..9bfc07a9d297d3feeaace0e1523952cd6013ec80
--- /dev/null
+++ b/game/modules/tome/data/birth/classes/tutorial.lua
@@ -0,0 +1,82 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+newBirthDescriptor{
+	type = "class",
+	name = "Tutorial Adventurer",
+	desc = {
+		"Adventurers have a generic talents-set to teach to young ones.",
+	},
+	descriptor_choices =
+	{
+		subclass =
+		{
+			__ALL__ = "disallow",
+			["Tutorial Adventurer"] = "allow",
+		},
+	},
+	copy = {
+		max_life = 120,
+		life_rating = 12,
+		mana_regen = 0.2,
+		life_regen = 1,
+		mana_rating = 7,
+		resolvers.generic(function(e)
+			e.hotkey[10] = {"inventory", "potion of lesser mana"}
+		end),
+	},
+}
+
+newBirthDescriptor{
+	type = "subclass",
+	name = "Tutorial Adventurer",
+	desc = {
+		"Adventurers have a generic talents-set to teach to young ones.",
+	},
+	stats = { str=10, con=5, dex=5, mag=10, wil=5, cun=5 },
+	talents_types = {
+		["technique/shield-offense"]={true, 0.3},
+		["technique/shield-defense"]={true, 0.3},
+		["technique/combat-training"]={true, 0.3},
+		["cunning/survival"]={true, 0.3},
+		["spell/fire"]={true, 0.3},
+		["spell/air"]={true, 0.3},
+		["spell/arcane"]={true, 0.3},
+	},
+	talents = {
+		[ActorTalents.T_SHIELD_PUMMEL] = 2,
+		[ActorTalents.T_SHIELD_WALL] = 2,
+		[ActorTalents.T_WEAPON_COMBAT] = 2,
+		[ActorTalents.T_HEAVY_ARMOUR_TRAINING] = 2,
+		[ActorTalents.T_FLAME] = 2,
+		[ActorTalents.T_LIGHTNING] = 2,
+		[ActorTalents.T_ARCANE_POWER] = 2,
+	},
+	copy = {
+		resolvers.equip{ id=true,
+			{type="weapon", subtype="longsword", name="iron longsword", autoreq=true},
+			{type="armor", subtype="shield", name="iron shield", autoreq=true},
+			{type="armor", subtype="heavy", name="iron mail armour", autoreq=true}
+		},
+		resolvers.inventory{ id=true,
+			{type="potion", subtype="potion", name="potion of lesser mana", ego_chance=-1000},
+			{type="potion", subtype="potion", name="potion of lesser mana", ego_chance=-1000},
+		},
+	},
+}
diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua
index 2a7443a3f93242d54ad3a6e16c60b4f7c7e80b9f..4f333d0d3be3fb13d38522500691f3da3b67e705 100644
--- a/game/modules/tome/data/birth/descriptors.lua
+++ b/game/modules/tome/data/birth/descriptors.lua
@@ -17,9 +17,6 @@
 -- Nicolas Casalini "DarkGod"
 -- darkgod@te4.org
 
-setAuto("subclass", false)
-setAuto("subrace", false)
-
 newBirthDescriptor{
 	type = "base",
 	name = "base",
@@ -128,6 +125,7 @@ newBirthDescriptor{
 load("/data/birth/worlds.lua")
 
 -- Races
+load("/data/birth/races/tutorial.lua")
 load("/data/birth/races/human.lua")
 load("/data/birth/races/elf.lua")
 load("/data/birth/races/hobbit.lua")
@@ -141,6 +139,7 @@ load("/data/birth/races/undead.lua")
 load("/data/birth/sexes.lua")
 
 -- Classes
+load("/data/birth/classes/tutorial.lua")
 load("/data/birth/classes/warrior.lua")
 load("/data/birth/classes/archer.lua")
 load("/data/birth/classes/rogue.lua")
diff --git a/game/modules/tome/data/birth/races/tutorial.lua b/game/modules/tome/data/birth/races/tutorial.lua
new file mode 100644
index 0000000000000000000000000000000000000000..59f2bd222ad462c245e41f1df9309016f70e5cf9
--- /dev/null
+++ b/game/modules/tome/data/birth/races/tutorial.lua
@@ -0,0 +1,58 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+---------------------------------------------------------
+--                       Humans                        --
+---------------------------------------------------------
+newBirthDescriptor{
+	type = "race",
+	name = "Tutorial Human",
+	desc = {
+		"A special tutorial race.",
+	},
+	descriptor_choices =
+	{
+		subrace =
+		{
+			["Tutorial Human"] = "allow",
+			__ALL__ = "disallow",
+		},
+	},
+	talents = {},
+	experience = 1.0,
+	copy = {
+		faction = "reunited-kingdom",
+		type = "humanoid", subtype="human",
+	},
+}
+
+newBirthDescriptor
+{
+	type = "subrace",
+	name = "Tutorial Human",
+	desc = {
+		"Humans hailing from the northen town of Bree. A common kind of man, unremarkable in all respects.",
+	},
+	copy = {
+		default_wilderness = {1, 1, "wilderness-tutorial"},
+		starting_zone = "tutorial",
+		starting_quest = "tutorial",
+		starting_intro = "tutorial",
+	},
+}
diff --git a/game/modules/tome/data/birth/worlds.lua b/game/modules/tome/data/birth/worlds.lua
index de083125ad56924f1f63a48ce8aebfb39ca6560f..fff95e14bbed79e45244f1e88beacbe5309a73c1 100644
--- a/game/modules/tome/data/birth/worlds.lua
+++ b/game/modules/tome/data/birth/worlds.lua
@@ -64,7 +64,7 @@ newBirthDescriptor{
 	{
 		"The tutorial will explain the basics of the game to get you started.",
 	},
-	on_select = function()
+	on_select = function(what)
 		setAuto("subclass", false)
 		setAuto("subrace", false)
 	end,
@@ -73,22 +73,22 @@ newBirthDescriptor{
 		race =
 		{
 			__ALL__ = "forbid",
-			Human = "allow",
+			["Tutorial Human"] = "allow",
 		},
 		subrace =
 		{
 			__ALL__ = "forbid",
-			["Dúnadan"] = "allow",
+			["Tutorial Human"] = "allow",
 		},
 		class =
 		{
 			__ALL__ = "forbid",
-			Warrior = "allow",
+			["Tutorial Adventurer"] = "allow",
 		},
 		subclass =
 		{
 			__ALL__ = "forbid",
-			Fighter = "allow",
+			["Tutorial Adventurer"] = "allow",
 		},
 	},
 }
diff --git a/game/modules/tome/data/quests/tutorial.lua b/game/modules/tome/data/quests/tutorial.lua
new file mode 100644
index 0000000000000000000000000000000000000000..3964c7ff23c329c040836df5223550bddaac00d2
--- /dev/null
+++ b/game/modules/tome/data/quests/tutorial.lua
@@ -0,0 +1,25 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+name = "Tutorial"
+desc = function(self, who)
+	local desc = {}
+	desc[#desc+1] = "You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers."
+	return table.concat(desc, "\n")
+end
diff --git a/game/modules/tome/data/texts/intro-tutorial.lua b/game/modules/tome/data/texts/intro-tutorial.lua
new file mode 100644
index 0000000000000000000000000000000000000000..1625dd692cb4d30c9ddf39e95b4d6ca33daef6c6
--- /dev/null
+++ b/game/modules/tome/data/texts/intro-tutorial.lua
@@ -0,0 +1,46 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+return [[Welcome #LIGHT_GREEN#]]..name..[[#WHITE#.
+#LIGHT_GREEN#Welcome to ToME 4!#LAST#
+
+This tutorial will present you with a short quest to familiarise yourself with the game.
+You are a human adventurer, able in both melee combat and spell casting, sent into the forest by the local village to dispose of the "Lone Wolf".
+
+The basic form of attack is a melee blow, to do it simply move toward your target, if it is hostile you will attack it.
+You also posses special talents that allow you to perform more powerful attacks, buffs, escapes, ...
+
+Talents are classified into three kinds:
+- Active: those are activable actions, like throwing a fireball or stunning a monster with your shield
+- Sustained: those are toggled on/off, ususaly reducing your corresponding ressource as long as they are active
+- Passive: those are always 'on' and always provide their benefit
+
+** Your starting active talents:
+- Shield Pummel: You bash your foe with a powerful shield bash, damaging and stunning it
+- Flame: Throw a bolt of flames at your target, burning it for a few turns
+- Lightning: A jolt of electricity fires from your fingers in straigth line to your target
+
+** Your starting sustained talents:
+- Shield Wall: You take cover behind your shield, improving your defence and armour but reducing your melee offensive power
+- Arcane Power: You summon a nexus of magic around you, improving your spell power
+
+** Your starting passive talents:
+- Weapon Combat: Improves your chance to hit with your melee weapon
+- Heavy Armour Training: Allows you to wear heavy armour and improves your armour rating with them
+]]
diff --git a/game/modules/tome/data/zones/tutorial/grids.lua b/game/modules/tome/data/zones/tutorial/grids.lua
new file mode 100644
index 0000000000000000000000000000000000000000..649dff9ed66f0d608b12a4bb999101dcdd42386a
--- /dev/null
+++ b/game/modules/tome/data/zones/tutorial/grids.lua
@@ -0,0 +1,21 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+load("/data/general/grids/basic.lua")
+load("/data/general/grids/forest.lua")
diff --git a/game/modules/tome/data/zones/tutorial/npcs.lua b/game/modules/tome/data/zones/tutorial/npcs.lua
new file mode 100644
index 0000000000000000000000000000000000000000..1205f2d8b0fb76112b38d492b52367f9ff650084
--- /dev/null
+++ b/game/modules/tome/data/zones/tutorial/npcs.lua
@@ -0,0 +1,72 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+load("/data/general/npcs/bear.lua")
+load("/data/general/npcs/vermin.lua")
+load("/data/general/npcs/canine.lua")
+load("/data/general/npcs/snake.lua")
+load("/data/general/npcs/swarm.lua")
+load("/data/general/npcs/plant.lua")
+load("/data/general/npcs/ant.lua")
+
+local Talents = require("engine.interface.ActorTalents")
+
+-- The boss of trollshaws, no "rarity" field means it will not be randomly generated
+newEntity{ define_as = "OLD_MAN_WILLOW",
+	type = "giant", subtype = "huorn", unique = true,
+	name = "Old Man Willow",
+	display = "#", color=colors.OLIVE_DRAB,
+	desc = [[The ancient grey willow tree, ruler of the Old Forest. He despises
+	trespassers in his territory.  "...a huge willow-tree, old and hoary
+	Enormous it looked, its sprawling branches going up like racing arms
+	with may long-fingered hands, its knotted and twisted trunk gaping in
+	wide fissures that creaked faintly as the boughs moved."]],
+	level_range = {12, 35}, exp_worth = 2,
+	max_life = 200, life_rating = 17, fixed_rating = true,
+	max_stamina = 85,
+	max_mana = 200,
+	stats = { str=25, dex=10, cun=8, mag=20, wil=20, con=20 },
+	rank = 4,
+	size_category = 5,
+	infravision = 20,
+	move_others=true,
+
+	resists = { [DamageType.FIRE] = -50 },
+
+	body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
+	equipment = resolvers.equip{ {type="armor", subtype="shield", defined="OLD_MAN_WILLOW_SHIELD", autoreq=true}, },
+	drops = resolvers.drops{chance=100, nb=5, {ego_chance=100} },
+
+	resolvers.talents{
+		[Talents.T_STAMINA_POOL]=1, [Talents.T_STUN]=2,
+
+		[Talents.T_MANA_POOL]=1,
+		[Talents.T_ICE_STORM]=1,
+		[Talents.T_TIDAL_WAVE]=1,
+		[Talents.T_FREEZE]=2,
+	},
+
+	autolevel = "caster",
+	ai = "dumb_talented_simple", ai_state = { talent_in=3, ai_move="move_astar", },
+
+	on_die = function(self, who)
+		game.player:resolveSource():grantQuest("starter-zones")
+		game.player:resolveSource():setQuestStatus("starter-zones", engine.Quest.COMPLETED, "old-forest")
+	end,
+}
diff --git a/game/modules/tome/data/zones/tutorial/objects.lua b/game/modules/tome/data/zones/tutorial/objects.lua
new file mode 100644
index 0000000000000000000000000000000000000000..4298b48fb59105f4f2b71da4bc7463aeb7a1b150
--- /dev/null
+++ b/game/modules/tome/data/zones/tutorial/objects.lua
@@ -0,0 +1,46 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+load("/data/general/objects/objects.lua")
+
+-- Artifact, droped (and used!) by Bill the Stone Troll
+
+newEntity{ base = "BASE_SHIELD",
+	define_as = "OLD_MAN_WILLOW_SHIELD",
+	name = "Old Man's Willow Barkwood", unique=true,
+	desc = [[The barkwood of the Old Man's Willow, made into roughtly the shape of a shield.]],
+	require = { stat = { str=25 }, },
+	cost = 20,
+
+	special_combat = {
+		dam = resolvers.rngavg(20,30),
+		physcrit = 2,
+		dammod = {str=1.5},
+	},
+	wielder = {
+		combat_armor = 5,
+		combat_def = 9,
+		fatigue = 14,
+		resists = {
+			[DamageType.FIRE] = -20,
+			[DamageType.COLD] = 20,
+			[DamageType.NATURE] = 20,
+		},
+	},
+}
diff --git a/game/modules/tome/data/zones/tutorial/traps.lua b/game/modules/tome/data/zones/tutorial/traps.lua
new file mode 100644
index 0000000000000000000000000000000000000000..1c7366dd712b84eb16b65ca892988183984faff4
--- /dev/null
+++ b/game/modules/tome/data/zones/tutorial/traps.lua
@@ -0,0 +1,20 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+load("/data/general/traps/natural_forest.lua")
diff --git a/game/modules/tome/data/zones/tutorial/zone.lua b/game/modules/tome/data/zones/tutorial/zone.lua
new file mode 100644
index 0000000000000000000000000000000000000000..b0e8cbab693bfe55777599270144e143bb75752b
--- /dev/null
+++ b/game/modules/tome/data/zones/tutorial/zone.lua
@@ -0,0 +1,66 @@
+-- ToME - Tales of Middle-Earth
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+return {
+	name = "Tutorial",
+	level_range = {1, 1},
+	level_scheme = "player",
+	max_level = 6,
+	decay = {300, 800},
+	actor_adjust_level = function(zone, level, e) return zone.base_level + e:getRankLevelAdjust() end,
+	width = 50, height = 50,
+--	all_remembered = true,
+	all_lited = true,
+	persistant = "zone",
+	ambiant_music = "Woods of Eremae.ogg",
+	generator =  {
+		map = {
+			class = "engine.generator.map.Roomer",
+			nb_rooms = 10,
+			edge_entrances = {6,4},
+			rooms = {"forest_clearing"},
+			['.'] = "GRASS",
+			['#'] = {"TREE","TREE2","TREE3","TREE4","TREE5","TREE6","TREE7","TREE8","TREE9","TREE10","TREE11","TREE12","TREE13","TREE14","TREE15","TREE16","TREE17","TREE18","TREE19","TREE20",},
+			up = "UP",
+			down = "DOWN",
+			door = "GRASS1",
+		},
+		actor = {
+			class = "engine.generator.actor.Random",
+			nb_npc = {20, 30},
+			guardian = "LONE_WOLF",
+		},
+		object = {
+			class = "engine.generator.object.Random",
+			nb_object = {6, 9},
+		},
+		trap = {
+			class = "engine.generator.trap.Random",
+			nb_trap = {5, 8},
+		},
+	},
+	levels =
+	{
+		[1] = {
+			generator = { map = {
+				up = "UP_WILDERNESS",
+			}, },
+		},
+	},
+}