diff --git a/game/engines/default/engine/Zone.lua b/game/engines/default/engine/Zone.lua
index b4bb324027a4b410fdb9f98331daa4c1867ab775..97ca512ce9ae63b04944aaff454f9ec1a53dd74a 100644
--- a/game/engines/default/engine/Zone.lua
+++ b/game/engines/default/engine/Zone.lua
@@ -501,9 +501,6 @@ function _M:getLevel(game, lev, old_lev, no_close)
 	elseif level_data.persistant then
 		-- Try to load from a savefile
 		level = savefile_pipe:doLoad(game.save_name, "level", nil, self.short_name, lev)
---		local save = Savefile.new(game.save_name)
---		level = save:loadLevel(self.short_name, lev)
---		save:close()
 
 		if level then
 			-- Setup the level in the game
diff --git a/game/modules/tome/data/quests/lightning-overload.lua b/game/modules/tome/data/quests/lightning-overload.lua
index 5fe7fabc6144eb5eb1e701316acb7a0bbb464cc7..2e62cfbe6b03d58a151974d49c812ab17bc373a8 100644
--- a/game/modules/tome/data/quests/lightning-overload.lua
+++ b/game/modules/tome/data/quests/lightning-overload.lua
@@ -34,8 +34,8 @@ end
 
 on_grant = function(self, who)
 	-- Darken the level
-	game.level.map._map:setShown(0.3, 0.3, 0.3, 1)
-	game.level.map._map:setObscure(0.3*0.6, 0.3*0.6, 0.3*0.6, 1)
+	game.level.map:setShown(0.3, 0.3, 0.3, 1)
+	game.level.map:setObscure(0.3*0.6, 0.3*0.6, 0.3*0.6, 1)
 	game.level.level = util.bound(game.player.level, 12, 20)
 
 	-- Add random lightning firing off
@@ -104,8 +104,8 @@ end
 
 reenter_bree = function(self)
 	if (self:isCompleted() or self:isEnded()) and not self:isCompleted("restored-bree") then
-		game.level.map._map:setShown(1, 1, 1, 1)
-		game.level.map._map:setObscure(1*0.6, 1*0.6, 1*0.6, 1)
+		game.level.map:setShown(1, 1, 1, 1)
+		game.level.map:setObscure(1*0.6, 1*0.6, 1*0.6, 1)
 		game.level.data.background = nil
 
 		game.player:setQuestStatus(self.id, engine.Quest.COMPLETED, "restored-bree")