diff --git a/game/engines/default/engine/Zone.lua b/game/engines/default/engine/Zone.lua index b4bb324027a4b410fdb9f98331daa4c1867ab775..97ca512ce9ae63b04944aaff454f9ec1a53dd74a 100644 --- a/game/engines/default/engine/Zone.lua +++ b/game/engines/default/engine/Zone.lua @@ -501,9 +501,6 @@ function _M:getLevel(game, lev, old_lev, no_close) elseif level_data.persistant then -- Try to load from a savefile level = savefile_pipe:doLoad(game.save_name, "level", nil, self.short_name, lev) --- local save = Savefile.new(game.save_name) --- level = save:loadLevel(self.short_name, lev) --- save:close() if level then -- Setup the level in the game diff --git a/game/modules/tome/data/quests/lightning-overload.lua b/game/modules/tome/data/quests/lightning-overload.lua index 5fe7fabc6144eb5eb1e701316acb7a0bbb464cc7..2e62cfbe6b03d58a151974d49c812ab17bc373a8 100644 --- a/game/modules/tome/data/quests/lightning-overload.lua +++ b/game/modules/tome/data/quests/lightning-overload.lua @@ -34,8 +34,8 @@ end on_grant = function(self, who) -- Darken the level - game.level.map._map:setShown(0.3, 0.3, 0.3, 1) - game.level.map._map:setObscure(0.3*0.6, 0.3*0.6, 0.3*0.6, 1) + game.level.map:setShown(0.3, 0.3, 0.3, 1) + game.level.map:setObscure(0.3*0.6, 0.3*0.6, 0.3*0.6, 1) game.level.level = util.bound(game.player.level, 12, 20) -- Add random lightning firing off @@ -104,8 +104,8 @@ end reenter_bree = function(self) if (self:isCompleted() or self:isEnded()) and not self:isCompleted("restored-bree") then - game.level.map._map:setShown(1, 1, 1, 1) - game.level.map._map:setObscure(1*0.6, 1*0.6, 1*0.6, 1) + game.level.map:setShown(1, 1, 1, 1) + game.level.map:setObscure(1*0.6, 1*0.6, 1*0.6, 1) game.level.data.background = nil game.player:setQuestStatus(self.id, engine.Quest.COMPLETED, "restored-bree")