diff --git a/game/modules/tome/data/timed_effects/mental.lua b/game/modules/tome/data/timed_effects/mental.lua index 420f00aa315097be25390ce832fd49d2901ee218..9c3e762911b0862ab79b9085e66a1d892b2f7f90 100644 --- a/game/modules/tome/data/timed_effects/mental.lua +++ b/game/modules/tome/data/timed_effects/mental.lua @@ -426,7 +426,7 @@ newEffect{ long_desc = function(self, eff) local t = self:getTalentFromId(self.T_STALK) local effStalked = eff.target:hasEffect(eff.target.EFF_STALKED) - local desc = ([[Stalking %s. Bonus level %d: +%d attack, +%d%% melee damage, +%0.2f hate/turn prey was hit.]]):format( + local desc = ([[Stalking %s. Bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.]]):format( eff.target.name, eff.bonus, t.getAttackChange(self, t, eff.bonus), t.getStalkedDamageMultiplier(self, t, eff.bonus) * 100 - 100, t.getHitHateChange(self, t, eff.bonus)) if effStalked and effStalked.damageChange and effStalked.damageChange > 0 then desc = desc..("Prey damage modifier: %d%%."):format(effStalked.damageChange) @@ -457,7 +457,7 @@ newEffect{ local effStalker = eff.src:hasEffect(eff.src.EFF_STALKER) if not effStalker then return "Being stalked." end local t = self:getTalentFromId(eff.src.T_STALK) - local desc = ([[Being stalked by %s. Stalker bonus level %d: +%d attack, +%d%% melee damage, +%0.2f hate/turn prey was hit.]]):format( + local desc = ([[Being stalked by %s. Stalker bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.]]):format( eff.src.name, effStalker.bonus, t.getAttackChange(eff.src, t, effStalker.bonus), t.getStalkedDamageMultiplier(eff.src, t, effStalker.bonus) * 100 - 100, t.getHitHateChange(eff.src, t, effStalker.bonus)) if eff.damageChange and eff.damageChange > 0 then desc = desc..(" Prey damage modifier: %d%%."):format(eff.damageChange)