From 8fd442cac038df371bc1dd60516a7d90c57d10ba Mon Sep 17 00:00:00 2001
From: Alexander Sedov <alex0player@gmail.com>
Date: Sat, 11 Apr 2015 07:58:47 +0300
Subject: [PATCH] whoops forgot to add staff combat

---
 game/modules/tome/data/talents/spells/staff-combat.lua | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/spells/staff-combat.lua b/game/modules/tome/data/talents/spells/staff-combat.lua
index 07a4077e48..3db41f2994 100644
--- a/game/modules/tome/data/talents/spells/staff-combat.lua
+++ b/game/modules/tome/data/talents/spells/staff-combat.lua
@@ -17,6 +17,8 @@
 -- Nicolas Casalini "DarkGod"
 -- darkgod@te4.org
 
+local DamageType = require "engine.DamageType"
+
 newTalent{
 	name = "Channel Staff",
 	type = {"spell/staff-combat", 1},
@@ -46,7 +48,7 @@ newTalent{
 		local particle = "bolt_fire"
 		local explosion = "flame"
 
-		local damtype = combat.element or combat.damtype or engine.DamageType.PHYSICAL
+		local damtype = combat.element or combat.damtype or DamageType.ARCANE
 
 		if     damtype == DamageType.FIRE then      explosion = "flame"               particle = "bolt_fire"      trail = "firetrail"
 		elseif damtype == DamageType.COLD then      explosion = "freeze"              particle = "ice_shards"     trail = "icetrail"
-- 
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