diff --git a/game/modules/tome/data/timed_effects/physical.lua b/game/modules/tome/data/timed_effects/physical.lua index 500b6ff575c6bb2ca77979e33d3830005257a579..451e900987acf0c1e6965e7d44b4b36d59636b37 100644 --- a/game/modules/tome/data/timed_effects/physical.lua +++ b/game/modules/tome/data/timed_effects/physical.lua @@ -3092,7 +3092,6 @@ newEffect{ activate = function(self, eff) self:effectTemporaryValue(eff, "resists", {all=-eff.power}) self:effectParticles(eff, {type="circle", args={toback=true, oversize=2, a=255, shader=true, appear=12, img="marked_death_aura", speed=0, radius=0}}) - self:effectParticles(eff, {type="shader_shield", args={toback=false, size_factor=1, img="rotating_shield"}, shader={type="rotatingshield", noup=1.0, appearTime=0.2}}) end, deactivate = function(self, eff) if eff.turns >= eff.max_dur then